A brand new 1.13.2 SMP. This is going to be a private Minecraft Survival Multiplayer server made just for us to play on and enjoy the brand new Minecraft in it's most simplistic form. SMP is a great way to create stories, plots, enemies, friends, and interactions with you guys.
Im looking for 5-10 (Most will be 15) people to come play its a great place for small Youtubers to grow there channels (you dont have to be a youtuber)
To join you have to respond to this and if your inactive for over 4 days with No excuse you will be kicked from the SMP
This is only a place to have fun with a bunch of other people
Rules:
Base Rules
Failure to follow these rules will result in a kick/ban.
1. DON'T STEAL
2. DON’T GRIEF
6. NETHER AND THE END RULES
Im looking for 5-10 (Most will be 15) people to come play its a great place for small Youtubers to grow there channels (you dont have to be a youtuber)
To join you have to respond to this and if your inactive for over 4 days with No excuse you will be kicked from the SMP
This is only a place to have fun with a bunch of other people
Rules:
Base Rules
Failure to follow these rules will result in a kick/ban.
1. DON'T STEAL
- This is the most important rule. Simply DO NOT touch or otherwise take anything that is not yours.
- Failure to follow this rule will result in an INSTANT BAN from the server without opportunity for appeal.
2. DON’T GRIEF
- Do not grief other people’s builds.
- Do not alter the landscape (wilderness) if you don’t intend to build on it.
- Do not attack other players without their permission. Refer to Rule 9 for PVP rules.
- The server chat is for all ages. That means no racism, sexism, foul language or other discriminatory comments.
- Do not harass or troll other players on voice chat or in-game.
- No spam or advertising.
- You are encouraged to only speak English in the chat to avoid unnecessary conflicts.
- Do not use X-ray, block/item duplication hacks, fly-hacking or bug exploits.
- ASK FIRST if you are unsure about using any third-party tool that can potentially be considered cheating.
- Grinders of these types are NOT ALLOWED under ANY circumstances:
- Pigmen
- Iron Golem
- Endermen
- Wither
- Pigmen
- Local entity count on other mob grinders should not exceed 300.
- These rules exist to reduce lag and balance the barter economy.
6. NETHER AND THE END RULES
- Unimproved Nether belongs to no one. You are welcome to build and improve it as you see fit. However, please do not make changes to others' builds without their permission. Again, please label your things to avoid conflict.
- If you are unsure how to properly connect your portal to the Nether, ask for help. We work very hard to keep a robust transportation system and are happy to safely connect you to the closest main line for easy travel to and from spawn.
- You are discouraged from building above level Y=116 in the nether. These levels are reserved for the construction of the Nether Express, a carefully planned superhighway that cannot be rerouted to accommodate other builds. If you decide to build in this area and your build conflicts with the Nether Express, you will be relocated.
- Do NOT connect a line of any kind to a Nether Express tunnel. You may only connect directly to your nearest hub. Again, if you don't know how to do this, ask for help. Unauthorized connections will be removed as soon as they are discovered.
- The End is very difficult to navigate unless you are well equipped. The Dragon may be summoned at any time by a player seeking to fight it. Do not venture into The End without understanding the risks involved.
- This is a survival server. Do not ask for items spawns.
- Teleports are used ony for legitimate moderator activities.
- Do not falsely claim to be admin, owner, or moderator.
- Do not threaten to ban other players from the server.
- Spawn-killing is NOT allowed.
- PVP is allowed for consented dueling and as a way for town groups to enforce their own territory rules.
- The excessive, unwarranted usage of PvP will not be allowed to continue. Do not abuse this rule.
- Upon death, the attacker must secure the belongings of the dead in a chest and leave them to be reclaimed.
