[SOURCE] Alpha Anti-Cheat

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Clyde

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Alpha Anti-Cheat
1.7.10-1.16.5 Support

$500 (Non-exclusive)
4 copies will be sold
$1,500 (Exclusive)
Only 1 copy will be sold

About Alpha Anti-Cheat
Alpha Anti-Cheat was created to help put a stop to cheating in larger servers.
It strives to not only be as precise as possible at detecting cheat modules that can be detected on the server-side, but also to be as friendly in performance as possible.

Why the price?
Alpha Anti-Cheat is targeted more for larger servers who need an upgrade from their current solution rather than smaller servers.

Alpha Anti-Cheat was also built with knowledge that has been gained over the years of me developing Anti-Cheats that not many other Anti-Cheat developers have.

Not only are you paying for reliability, but you're also paying for knowledge and the security knowing that you're going to get what you pay for.

What does it offer?
Alpha Anti-Cheat isn't a typical Anti-Cheat.

Rather than utilizing a check system to detect a multitude of cheats, it's all mostly covered by two systems that it has in place:
1. Movement Prediction
2. Combat Correction

Movement prediction is as the name says:
It predicts the current motion of the player to what it estimates that it should be.
It allows me to detect Speed, Fly, Strafe, Kill Aura and more all at once rather than creating a multitude of individual checks.

Combat correction:
Combat correction aims to enforce how Minecraft's combat mechanics were supposed to work.

An example would be:
If the player's max reach is supposed to be 3 blocks (Survival), but they hit from 3.5 blocks, it'll attempt to correct their position and initiate the attack for them (If configured to do so), or just overall block it from happening by cancelling the hit.

How can I buy Alpha?
You can DM me here on MC-Market

What if I have further questions?
You are more than welcome to contact me and ask them​
 
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Clyde

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Saving for future reference.

Also, sorry for the shit thread design. I just kind of made it as I didn't have any design, or anything to work off of.

Feb 15, 2020
Prediction system has a little over 3,000 lines and is near complete now. It will be undergoing a trial soon in a fairly large server for stability.

Checks will be completed in the coming days if all goes well with the prediction system.

Feb 16, 2021
Prediction system is nearly complete. My brain hurts. Just have to tinker it some more. Hoping to have it done by today.

If all goes well, I will launch the test server as well as get some official tests on the way.

Feb 19, 2021
Nearly completed the prediction system. Just need to fix up a few quirks I found and complete environmental scenarios such as swimming.

Base improvements have been made as well.

Fixed up quite a few bugs that appear in random situations as well as improved the accuracy of the Anti-Cheat.

The prediction system as a margin of error as following -
Vertical: 0.000000000000X.... (The dots represent the random values afterwards which is not consistent)
Horizontal: 0.0000X... - 0.0000000000001... (Still working on making this significantly more accurate).

March 10, 2021
Lots of updates. Too many to list. Kind of forgot to update this not gonna lie.

It's primarily a lot of support being added for liquids, version compatibility, performance improvement and false fixes
 
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peepoo

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Ghast won't. I can guarantee that.

Diz has other things cooked up in the works is all I'll say.
tenor.gif
 

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Clyde

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Quite a lot of progress has been made.

I can probably get the prediction system on a test server soon for everyone to test and find any issues (As I am sure there's bound to be some that I missed).
 

Clyde

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A lot more progress has been made. Including a lot of updates to the prediction system and base!
 

Clyde

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Fixed up quite a few bugs that appear in random situations as well as improved the accuracy of the Anti-Cheat.

The prediction system as a margin of error as following -
Vertical: 0.000000000000X.... (The dots represent the random values afterwards which is not consistent)
Horizontal: 0.0000X... - 0.000000000000X... (It really varies depending in the environment you're in and any action you may be doing. Still working on making this significantly more accurate).
 
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tyler-frydenlund

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Fixed up quite a few bugs that appear in random situations as well as improved the accuracy of the Anti-Cheat.

The prediction system as a margin of error as following -
Vertical: 0.000000000000X.... (The dots represent the random values afterwards which is not consistent)
Horizontal: 0.0000X... - 0.000000000000X... (It really varies depending in the environment you're in and any action you may be doing. Still working on making this significantly more accurate).
verticale mouvement isnt random........
Fixed up quite a few bugs that appear in random situations as well as improved the accuracy of the Anti-Cheat.

The prediction system as a margin of error as following -
Vertical: 0.000000000000X.... (The dots represent the random values afterwards which is not consistent)
Horizontal: 0.0000X... - 0.000000000000X... (It really varies depending in the environment you're in and any action you may be doing. Still working on making this significantly more accurate).
can u show we're verticale movement is random in the Mc code?
 

Clyde

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verticale mouvement isnt random........

can u show we're verticale movement is random in the Mc code?
It's not that it's random. It's comparing their actual motion to what I expect their vertical motion to be.

The reason why the range is very high is because my estimation is not 100% perfect. Some scenarios can cause it to be less accurate, other situations can cause it to be more accurate. It really depends in the environment you're in and what you're doing.

Edit: I also think you misunderstood that post as well. That's me comparing their actual motionY to my predicted motionY.

In short, that value is quite you are questioning is literally:
double delta = (motionY - predictedMotionY)

Which almost always returns XE-15 in most scenarios
 
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Clyde

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Hey, just wanted to let everyone know that this is still being updated!

Just been feeling sick recently somewhat out of nowhere, so it slowed down my progression of it.

Needless to say, everything is coming out great and I am finishing up other environmental factors such as liquids to further improve the prediction system.
 

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Lots of updates and fixes have been made recently.

Project isn’t dead, far from it to those who were wondering!
 

Clyde

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More updates have been made and progress on the new Combat Simulator (Which basically is just my way of attempting to correct combat mechanics forcefully) is in the works.
 
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