]=[ The Realm of Astea ]=[ Recruiting All Quality Builders!

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BRIEFING
The Realm of Astea, once a barren wasteland before the rise of the gods, soon turned into a paradise. The realm flourished under the care and love of the gods until the day life had succumbed to the world. For decades on end they attempted the experimentation of life, however it seemed every attempt was a failure. This was until the day the demon lords added darkness into the god’s creations. With that life was born and the gods realized that with all good there must come evil. For the next millennia the gods watched their spawns run free, creating their own kingdoms of man. But soon the humans became greedy and started to thieve and murder others for their own gain. At that point that the gods turned their backs on those to let their spawns of life do as they sought fit, knowing full well of the future outcomes. Welcome, to the Realm of Astea!


What is Astea?
Astea is an upcoming immersive MMORPG Minecraft server. With little to go by as we speak, I had decided that sharing the base lore was a necessary requirement. Astea will be a server beyond the expectations desired. The realm will be a continuous and an ever-expanding zone, with added features to come in the future expansion packs ahead. So what makes Astea special from other RPG servers?
Astea has the plan of incorporating many dynamic features into its system that may even change the look of your UI (User Interface). From an extensive inventory and bag space management, to a remarkable levelling up standard for both professions and your character. If you think we don't need a little help, your completely wrong. Everything is being built from the ground up, including plugins, realms, and other contributing design factors. If you're not interested in helping out by now, then let me share the extensive class system that will allow players to be dynamic.
: Classes :

Archer
Dead Shot - Sub-Class of Archer (Focuses on critical hits at a long range)
Herbal Archer - Sub-Class of Archer (Focuses on poison and toxic arrows)
Beast Hunter - Sub-Class of Archer (uses bows and arrows that are double the normal size and that are normally used to take down beasts of massive size e.g. Dragons)

Gained after completing a secret achievement in the vast world of Astea
Gun-Blader -Unique Archer Sub-Class (You have combined long range weaponry with your sword allowing you to adapt to any situation)

Warrior
Magical Swordsman - Sub-Class of Warrior (infuses weapon and armour with magic)
Blade Dancer - Sub-Class of Warrior (Dual wielder that focuses on agility)
Berserker - Sub-Class of Warrior (Two-hander, attacks do heavy damage and have a high critical hit chance)

Gained after completing a secret achievement in the vast world of Astea
Nature's Warrior - Unique Warrior Sub-Class (Bend the elements to be your armor and weapons)
Mage
Shaman - Sub-Class of Mage (Deals with buffs, debuffs, and poisons.)
Summoner - Sub-Class of Mage (Can summons anything whether it is evil alignment, neutral alignment or good alignment)
Battle Mage - Sub-Class of Mage (Generally prioritizes damage abilities with infused elements)

Gained after completing a secret achievement in the vast world of Astea
God's Avatar - Unique Mage Sub-Class (Use the power of the Gods to smite your enemies in their name)
Healer
Holy healer - Sub-Class of Healer (Bathes your allies in holy light to speed up health regen and to recover a % of health)
Deaths Healer - Sub-Class of Healer (Sacrifice your own life to revive dead allies)
Sage Healer - Sub-Class of Healer (Uses nature to heal yourself and your allies over time)

Gained after completing a secret achievement in the vast world of Astea
Warden - Unique Healer Sub-Class (A tank class that for every bit of damage you take half of that is given to your allies)
As you can tell, these classes are currently a work in progress as far as there design goes. Our plan is to revolutionize it into a customizable multi-skill class system, with the player choosing their own abilities to use. Still not convinced? Below is a list of planned progression environments.
: Features :

Open World Questing
Single or Multi-player Dungeons
End Game Raiding
2v2, 3v3, and 5v5 Arenas
10v10, 25v25 and 50v50 Battlegrounds
Auction House
Player Trading
Guilds and Guild Achievements
Scenarios
World Bosses
Solo Challenges
Black Market Auction House
Mounts and Flying Mounts
Customizable Player Housing
Achievements
Professions
...And More to Come!


All of these things will be required to be custom coded and built from the ground up, and server funds will not be a cheap asset.​

: Building (Small, Medium, Large) :
The More the Merrier

Age:
Location:
Availability:
Do you have Skype? If so what is your Skype:
Do you have a working headset with/without a microphone:
Tell us a little about yourself:

Building Application –

Which Role are you applying for (Small, Medium, or Large):

Past Experience:
Example Build Projects:
What theme/s are you best at (Steampunk, medieval, modern etc.):
Are you prepared to construct an entire realm consisting of multiple cities, towns, and other sites:


: Terraforming :
Only looking for a few Terraformers. The Realm is not set to be small. It will consist of islands and the mainland terrain. Expecting a remarkable job to be done by Terraformers.

Age:
Location:
Availability:
Do you have Skype? If so what is your Skype:
Do you have a working headset with/without a microphone:
Tell us a little about yourself:

Terraforming Application –

Past Experience with Terraforming:

What utilities do you generally use (World Edit, Voxel Sniper):
Example Terraform Projects:
Are you prepared to terraform an entire realm consisting of multiple hills, valleys, and an ever expanding sea:


This post will be updated with any future changes/updates
 
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