Do you know why large servers can random teleport to positions in the world so quickly? Do they have super powerful configurations? Not really. This article is for those who don't know yet; if you already do, you can skip this.
When you use RTP on your world, it will teleport the player to a random location, and you may notice lag, delays, or even TPS drops. This means your player is teleported to NewChunks, and your server has to load new chunks. The RTP process will run through all the dynamic chunk threading, and if these chunks are not pre-loaded, it will cause TPS drops. Therefore, we use Chunky to pre-load chunks. For example, if I want to pre-load 10K blocks, within that 10K radius, players using RTP will not experience lag and will teleport quickly because the chunks are already loaded, known as OldChunks. This method may increase the size of your world files, but it will reduce server lag, as it won't have to calculate new chunks when players explore or use RTP!
When you use RTP on your world, it will teleport the player to a random location, and you may notice lag, delays, or even TPS drops. This means your player is teleported to NewChunks, and your server has to load new chunks. The RTP process will run through all the dynamic chunk threading, and if these chunks are not pre-loaded, it will cause TPS drops. Therefore, we use Chunky to pre-load chunks. For example, if I want to pre-load 10K blocks, within that 10K radius, players using RTP will not experience lag and will teleport quickly because the chunks are already loaded, known as OldChunks. This method may increase the size of your world files, but it will reduce server lag, as it won't have to calculate new chunks when players explore or use RTP!
