TNT Sets off in my spawn region.

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livin
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Hi. I have a small(large) problem. TNT and explosions will damage parts of the spawn and I'm not entirely sure why. Before you remark be as being stupid all worldguard flags such as tnt, creeper-explosions, etc are marked as deny yet explosions are still happening. If you believe you can help or have previously experienced and fixed a problem like this please add me over discord. Scuffi#8512

Thanks for the help,
Scuffi.
 
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Theo J

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if you read it you would see he set it to deny already
I swear that wasn’t there before hahah. Just woke up though so that could be it too.

OP, do you have other regions with a higher priority making the denies flags essentially useless?
 

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livin
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It's a floating spawn. Just to add, the TNT isn't exploding in any region defined.
 
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FelixDev

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Try removing the region, creating new one and make the flags.
 

FelixDev

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ohh sorry.[DOUBLEPOST=1513794908][/DOUBLEPOST]Wait you want the tnt to explode ?=
 

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livin
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And in response to the issue, it could be as simple as not worldguarding the whole area.
When you did your region did you do //expand vert?
The region is 100% claimed. It happens in every region anyway.[DOUBLEPOST=1513805719][/DOUBLEPOST]
Did you change any flags to the __global__ region? Does that have a higher priority?
I didn't.
 
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