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TokenEnchant Enchantments

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SkidsRUs

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Greeting Developers!

Sadly, I am currently in a tight time fit right now, and don't have time to make this on my own. I am looking for someone who can make me the following enchants below:

  • Crate Forge - This enchant will go up to a maxium of level 50, with each level increasing the chance of getting a specific crate key. The following spolier is an example configuration
Code:
  CraftForge:
    price: 6000
    max: 50
    invalid_in_world:
      - skidsCells
    # Array List
    pickup:
      - "crate give %player% Mine 1:4:0.1"
    # The command that will be ran : starting precantage: the increase in precent for each level
   
    use_explode_event: true # should the enchant work when the explode event happens?
    use_level_as_depth: false
    cooldown: 5  # Cooldown so players dont get the crate to quick
    cooldown_message: "" # Blank message will send nothing
    # Exempt blocks that will not let this happen!
    exemptions:
      - ENDER_CHEST
      - GLOWSTONE
      - LADDER
      - STONE_PLATE

  • AutoSell - This will sell an x amount of items after an x amount of seconds using AUTOSELL! The following spolier is an example configuration
Code:
  AutoSell:
    price: 6000
    max: 50
    itemsSell: 1 #The starting amount of items that will be sold when there is 1 level of Merchant on the pickaxe
    itemSellMultiplier: 2 #This will be itemSell + (level * itemSellMultiplier) = The amount of blocks being sold
   
    time: 45 #The starting amount of time that will be sold when there is 1 level of Merchant on the pickaxe (SECONDS)
    timeMultiplier: 0.5 #This will be time - (level * timeMultiplier) = The amount of time that it will take to sell the blocks
    # The message that will be sent when somthing is sold
    message:
      - "&a&l+ %amount% &7&o[-%blockSold% Blocks] (AutoSell Enchant)"

  • Upgrader - This will randomly upgrade a non-maxed out enchantment on your pickaxe. The following spolier is an example configuration
Code:
  Upgrader:
    price: 6000
    max: 50
    enchantUpgrader:
      - "Jackhammer:2500"
      - "Explosive:7000"
    # The enchantment and then the max enchantment
   
   chance: 0.2 # The starting chance if the enchantment is level 1
   chanceMultiplier: 0.1 # chance + (level * chanceMultiplier) = The chance that the enchant above upgrades
    # The message that will be sent when somthing is sold
    message:
      - "&a&l+ 1 %enchantment% &7&o(Upgrader Enchant)"

Budget is quiet small for this specific project. Please DM me on discord @ Enterprises#5962 if you can do this commission.
 
Last edited:
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vk2gpz

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Greeting Developers!

Sadly, I am currently in a tight time fit right now, and don't have time to make this on my own. I am looking for someone who can make me the following enchants below:

  • Crate Forge - This enchant will go up to a maxium of level 50, with each level increasing the chance of getting a specific crate key. The following spolier is an example configuration
Code:
  CraftForge:
    price: 6000
    max: 50
    invalid_in_world:
      - skidsCells
    # Array List
    pickup:
      - "crate give %player% Mine 1:4:0.1"
    # The command that will be ran : starting precantage: the increase in precent for each level
  
    use_explode_event: true # should the enchant work when the explode event happens?
    use_level_as_depth: false
    cooldown: 5  # Cooldown so players dont get the crate to quick
    cooldown_message: "" # Blank message will send nothing
    # Exempt blocks that will not let this happen!
    exemptions:
      - ENDER_CHEST
      - GLOWSTONE
      - LADDER
      - STONE_PLATE

  • AutoSell - This will sell an x amount of items after an x amount of seconds using AUTOSELL! The following spolier is an example configuration
Code:
  AutoSell:
    price: 6000
    max: 50
    itemsSell: 1 #The starting amount of items that will be sold when there is 1 level of Merchant on the pickaxe
    itemSellMultiplier: 2 #This will be itemSell + (level * itemSellMultiplier) = The amount of blocks being sold
  
    time: 45 #The starting amount of time that will be sold when there is 1 level of Merchant on the pickaxe (SECONDS)
    timeMultiplier: 0.5 #This will be time - (level * timeMultiplier) = The amount of time that it will take to sell the blocks
    # The message that will be sent when somthing is sold
    message:
      - "&a&l+ %amount% &7&o[-%blockSold% Blocks] (AutoSell Enchant)"

  • Upgrader - This will randomly upgrade a non-maxed out enchantment on your pickaxe. The following spolier is an example configuration
Code:
  Upgrader:
    price: 6000
    max: 50
    enchantUpgrader:
      - "Jackhammer:2500"
      - "Explosive:7000"
    # The enchantment and then the max enchantment
  
   chance: 0.2 # The starting chance if the enchantment is level 1
   chanceMultiplier: 0.1 # chance + (level * chanceMultiplier) = The chance that the enchant above upgrades
    # The message that will be sent when somthing is sold
    message:
      - "&a&l+ 1 %enchantment% &7&o(Upgrader Enchant)"

Budget is quiet small for this specific project. Please DM me on discord @ Enterprises#5962 if you can do this commission.

If you have purchased TokenEnchant, you can file an order at vk2gpz.freshdesk.com, but you might find some Custom Enchants already exist. (https://teamvk.github.io/TokenEnchant/ce/ceList.html)
 
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