TPS decrease SkyBlock

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Jaimexo

Jaimexo
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Hey, I have a minecraft network, and the latest week I started to have problems with my SkyBlock, at first the lag started after 3 hours of the server running, but I followed this guide and the lag starts every 6 hours

Guide: https://www.spigotmc.org/threads/guide-server-optimization⚡.283181/

And the restarts are every 12 hours, I don't know why the TPS start to decrease after 6 hours of running, ALWAYS.

I use Paper Spigot 1.8.8 r.0.1 fork (mSpigot, PDT: obviously I used before normal paper spigot).

Timings: https://timings.aikar.co/?id=bbef4fcef93247a9aef06368ac8d3997

Plugin list:

Paper.yml config:

Spigot.yml config:

Bukkit.yml config:


I want to increase server perfomance without using more CPU than normal and obviously I want to keep my TPS stable.

Machine specs: i7 6700k 4.4ghz, 64 GB ddr4, 480 ssd (SyS dedicated machine)

I will very happy if I can fix this, thanks :)
 
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RustyDev

Development & Configs | Ducky Series Creator
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Do you currently have a limit on how many minions an island can have? Have you optimized hoppers?

Additionally, have you tried playing with chunk loading? (Different plugins + settings).
 

Jaimexo

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Do you currently have a limit on how many minions an island can have? Have you optimized hoppers?

Additionally, have you tried playing with chunk loading? (Different plugins + settings).
Obviously I have limited the minions, and I use Epic hoppers plugin (I have limited the hoppers too)
I didn't used to modify things with chunks, but by timings the error are entities (?)[DOUBLEPOST=1546865836][/DOUBLEPOST]
Optimize everything you can have. Such as minions per island, how many hoppers per island, spawners per island, island size. Also implementing a system where theres not many entities so like stacked items/mobs would be helpful. Also preloading the world might help (not sure about this one.) I've had this issue on a server that I ran a while ago and for me it was some selling plugin. Try removing plugins that everyone heavily uses and keep the config and everything. If it stops lag then you know what the issue is.
I have limited hoppers, spawners, minions, and obviously I have a stacker plugin[DOUBLEPOST=1546865918][/DOUBLEPOST]
Isn't an issue with those fronts, It is a problem with the amount of entities that are on your server at once, I suggest getting a mergedmob / and spawner plugin. I check the timings and the Iron Golems are causing atleast 30% of the lag. Hoppers are causing 11% lag aswell. Then 23% of lag is coming from redstone torches??? Is there any significance to redstone torches?[DOUBLEPOST=1546836393][/DOUBLEPOST]
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The redstone torches may be for auto farms, but the hoppers and igs tps lag can be fixed easily.
I already have a stacker for mobs, and I use EpicSpawners for spawners
 
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Jaimexo

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I use React, something different?[DOUBLEPOST=1546904604][/DOUBLEPOST]
I can read timings, but V2 are a bit different..however what spiked in my eye are entities.
I saw the entities take up to 49 to 79% of CPU.
Especially ASkyBlock tasks and ticking entities, as well ticking Iron Golem entities among all others.[DOUBLEPOST=1546903133][/DOUBLEPOST]Decrease view distance to 3-4, as well.
Yeah, but idk why entities use too much if I use a stacker plugin (WildStacker)[DOUBLEPOST=1546904624][/DOUBLEPOST]
Limit/Lower the spawn rate for the mobs and increase the loot maybe
How I limit?
 
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