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Trailer feedback

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ITechnologyman

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I had some spare time so I made a short trailer improving on some of the feedback on my last one. Personally I think that I went waaay to aggressive with the shake & pumps. Any feedback would be great ;)
 
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Orestis

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I had some spare time so I made a short trailer improving on some of the feedback on my last one. Personally I think that I went waaay to aggressive with the shake & pumps. Any feedback would be great ;)

First of all its nice that you are trying to improve. Secondly here are some things that i noticed watching your trailer:
-Something is weird with the audio at the drop of the song.
-No need for pumps.
-Bad camera angles.(Try changing where the player looks at different keyframes so it doesnt look so 2D.)
-Ending is too short.
-Personally i dont like the text animation.(Sometimes a simple fade is best.)
-Text has no movement.(Besides the animation.)
-I dont see transitions between cinematics.(Try adding shake at the start and the end of each cinematic.)
-Static FOV(Try to play arround with FOV at different shots.THINK about what you want to capture and then find the BEST way of capturing it, while thinking about camera angles and FOV. This will come with time and experience as its kinda difficult.)
I hope i was helpful :)
 

Ilay A

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I had some spare time so I made a short trailer improving on some of the feedback on my last one. Personally I think that I went waaay to aggressive with the shake & pumps. Any feedback would be great ;)

Adding to what Oestris said, the flow was pretty bad, changing straight from a backwards cine to a forwards cine without any transition or something to sandwich it just really killed the flow, you could do a lot of stuff to make something flow. It's hard to explain, but you can watch Woodzy trailers but the best example for a proper flow is Kelvin's trailers

A good trailer is first a clean trailer
 
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