UHC Ideas

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BladianMC

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I've been coding UHC for a while now, and I've run out of things to add, I've asked buyers what they'd like added on, and they said it was fine for the time being.

So I've come here, and want to try and improve the UHC plugin even more, so what ideas / things should be implemented in a UHC plugin, which you think would make it better?
 
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Ambrosia

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A command when you do /idea it puts up a list of ideas and then the ideas can be used for you to implement the ideas in the new idea plugin.
 

BladianMC

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A command when you do /idea it puts up a list of ideas and then the ideas can be used for you to implement the ideas in the new idea plugin.
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Ability to easily change the color scheme and names.
 

itsfsnow

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Custom scenarios-

Idk if you could do this, but in config for example you could have

customscenarios:
- EVENT.MINE, MATERIAL.STONE, effect REGENERATION.

So basically you could do stuff like that, but obviously you wouldnt make it so when you mine stone it gives you regen
 

BladianMC

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Custom scenarios-

Idk if you could do this, but in config for example you could have

customscenarios:
- EVENT.MINE, MATERIAL.STONE, effect REGENERATION.

So basically you could do stuff like that, but obviously you wouldnt make it so when you mine stone it gives you regen

Extremely complicated, it would be simpler for someone to PM me a scenario and I'd just add it.

add a command to change everything in config from game.
like this: /config set <key> <value>

Ex. /config set messages.onjoin "[+] {username} has joined"

I don't usually expect join messages to be done via the UHC plugin, I leave that to the specific plugin.

But saying that the UHC gamemode information is customisable through a GUI in game so I guess that's done.

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SyntaxError

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Idea: Moles Scenario (with customisable team sizes) - What is Moles? One person on each team is chosen to be the Mole on the second episode. The Moles are one team and can communicate with each other, trying to take out the other players. The normal players try to find out who the mole is on their team and kill them. The final remaining team wins, it can either be a normal team or the secret mole team. Moles also have the ability to choose from 1 kit when chosen, I don't have any ideas for the kits but like you could have kits like, warrior (Diamond Sword + Sharp 1 book), trapper(EndPortals or some kind of pressure plate that blows up when stood on), healer(a certain amount of golden apples maybe even a instant health pot). Note - that friendly fire would be off allowing all teams to attack each other to find out the mole and obviously if moles want to earn trust they may need to fight someone that could be the mole.

Freeze Chat: Simply Freezes the chat with a simple command so that you can announce what a hosted game will include and if the host is needing to answer helpops then the message won't get flooded.

Flower Power Scenario -
When a player breaks any random flower, there is a chance that the flower will drop a random item (excluding notch apples).

Love at first sight -
You are scattered as a solo and you have to find your teammate, the first solo you find will be your teammate by hitting them (with a fist gives the least damage).

(If cross-teaming is disabled then if your teammate has died you may not team with another solo. If cross-teaming is enabled and your teammate has died then you will be allowed to punch a solo that may haven't had a teammate or their teammate has died you may hit them to form another team)

Hastey boys - If you craft any type of tool pickaxe, axe, shears and a shovel e.g it will gain efficiency 3, unbreaking 1.

Secret teams - All teams are unknown, you will know who your teammate is as it will be shown privately announced to each player in chat and you can tab revealing who your teammate is but no one else.


Hopefully, that keeps you busy and improves the concept of your plugin, have a good day.
 
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