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Unique Gamemode Idea | Island Survival

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Landon

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Hey there,

I am selling rights to an exclusive custom gamemode.

What does the buyer get?
- Rights to the gamemode.
- Premade setup implementing the gamemode.

If you buy this, you will be receiving an amazing gamemode idea as well as a setup ready to go, so you won't need to spend money on Developers or Setup Specialist.

What is the gamemode?
The gamemode is called Island Survival (Islands for short).

It is a mix of the very popular Skyblock gamemode and Survival Island. Essentially, every player gets their own 140x140 area. In this area is mostly ocean, with a small island that they spawn on. The 140x140 area is default Vanilla terrain, so it has the true survival feel to it. Players can build, mine, etc. Anything that is possible in Vanilla is possible in Islands.

Core Setup Aspects:
  • Every player gets their own 140x140 "world" to build and mine in. This gamemode will bring back the original survival aspect of Minecraft.

  • A stronghold is hidden somewhere within, so it brings back the original adventure aspect of Minecraft as well.

  • There are realistic player vitals. You can become dehydrated and sleep deprived. Drink a water bottle to rehydrate, and sleep to regain your energy.

  • Trees automatically fall down after the base block is broken. This is simply a way to bring real physics into the game, as well as to keep players hooked, as no one likes mining trees for hours.

  • Players can invite their friends to their island, so it fully supports co-op play.

  • When players unlock achievements, their island boundary expands. When they first start, they are limited to 35x35 out of the 140x140. Players can complete achievements to fully unlock the whole 140x140.

  • Rather then a Server Shop, players are the center of the economy. Each player can create a player shop, and add items into their shop. It's all done with GUIs, so it's very aesthetically pleasing and easy to navigate. Plugin not included.

  • The Action Bar displays how long they player has been stranded on the island for, and how long it's been since they last died.

  • A hidden zombie dungeon under the island.

  • A official server shop (accessed with /shop).

  • A sea market to sell caught fish (accessed with /shop).

  • A tutorial on the basics (accessed with /tutorial).

Are you interested in seeing the gamemode in action?
Contact me via Discord.

P0dEhaA.jpg

The spawn island.

ibMS3Vo.png

WorldBorder around the unlocked island. (35x35 default, up to 140x140).

P3WoRrD.png

The message when you complete an achievement. Each achievement increases your unlocked island size by 5 blocks.

cc3f3605380060744bd10b5b0b0220d1.gif

The GUI for /shop. Contains player shop, server shop, and Sea Market.



Starting Bid: $50
BI: $10
Current Bid: $190 - Haary
BIN: $200

Don't trash regarding the price of this. For (potentially) $200, you are getting rights to a new gamemode, and a setup that is ready-to-go. If you monetize this gamemode right, it could turn out to be a very profitable gamemode.​
 
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Landon

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What would players do when they hit 140x140? The game sort of just stops there.
The idea of the game isn't to reach 140x140. The size upgrades are just in place to make achievements have a meaning- so if you want to expand your build/mine zone, you need to progress through the game. 140x140 is the max size, and 135x135 is required for players to find the Stronghold.

Upgrades stop at 140x140, but then that means you have a 140x140 area to build whatever you desire. Automatic farms, mob grinders, whatever you think, you build.
 

Landon

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i like the idea, but i know this from a other server... so i should say: BIN $200 to much
DM me the IP, I'll take a look. Never seen the idea before. If it's done already, I'll definitely reconsider.

Upon looking at it, they are using AcidIsland, which is essentially Skyblock in the ocean. The Setup I am offering does utilize AcidIsland, but which major changes from the default configuration.

Mine features full world generation, which allows players to mine whereas theirs is just an island, with no sea floor, so you can't mine anything except for what you place. Default AcidIsland is also centered to be a Skyblock replica, but in the ocean- so everything is given to you at the start in a chest, whereas mine, you need to actually find the resources (only thing given is a Welcome book). They also actually have Acid water, but I have it disabled, since I don't want to prevent players from exploring the ocean.

So fundamentally, it's not as survival based as Islands is. It's more of Skyblock but not in the air, where mine is more of per-player Survival Island. Few other things they don't have such as achievements increasing border, etc etc.
 
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Landon

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RexTheMon

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$5 or $10 increments?

If it’s $5, I’ll bid $65.
If it’s $10, I’ll bid $70.
 

Landon

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Why do I feel like this uses aSkyblock, but with islands opposed to actually floating islands....

Edit:
No trash intended, just :unsure:
Mentioned it in a reply prior, but I'll re-mention it just for reference.

The setup currently utilizes a plugin called 'AcidIsland' which is pretty much a replica of aSkyblock, but with Islands in the ocean. But, I have it configured way differently then how AcidIsland is supposed to be played. The default idea of AcidIsland is you are on an island surrounded by acidic water, compared to surrounded by nothing. You also only have an island. There are no caves, no option to mine, nothing. If you swim down, you'll fall to the void. I've reconfigured everything so- there is default world generation, meaning players can actually mine ores, find dungeons, etc. Water isn't acidic, so you can swim freely around. So yes, this does utilize a public plugin for a custom gamemode, but nothing wrong with that, if anything, it's being saving money and being smart :tup:It's pretty much a re-write of how AcidIsland is intended to be used.

Thanks for the concern, hope that clears it up.
 

Plox

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Neat idea, not a bad design either. GLWS. Good to see images to prove you are a trusted seller.

+1 Vouch
 

Landon

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Neat idea, not a bad design either. GLWS. Good to see images to prove you are a trusted seller.

+1 Vouch
Thanks for the comment![DOUBLEPOST=1532207568][/DOUBLEPOST]UPDATE:
Elevator signs added as a Donator perk.
Donator permissions fully finished.
Stronghold now doesn't automatically fill the ender portal with eyes, requires you to find eye of the ender.
Donator kits finished!

CB $70 RexTheMon
 
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Baby

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Sounds like acid island plugin without the acid water
 
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