United Designs - Hiring Builders & Terraformers

Status
This thread has been locked.

Emissions

https://www.liammartin.site/
Supreme
Feedback score
21
Posts
934
Reactions
154
Resources
0
Cool_Text_-_United_Designs_263996080496754.png

Hey! We are currently hiring Builders and Terraformers (and more roles found here).

If you'd like to be employed at United Designs as a freelancer, please join our Discord and open a ticket and a staff member will be right with you.

Commission rates are 85% for freelancers!​
 
Last edited:
PebbleHost
High performance, consistent uptime and fast support. Minecraft hosting that just works.

Ivain

Master Terraformer
Supreme
Feedback score
45
Posts
9,610
Reactions
4,888
Resources
0
Not applying, but im just curious what makes it so the terraformers get 0.5% less? it's not a giant difference, Im just curious about the rationale behind the distinction.
 

Emissions

https://www.liammartin.site/
Supreme
Feedback score
21
Posts
934
Reactions
154
Resources
0
Not applying, but im just curious what makes it so the terraformers get 0.5% less? it's not a giant difference, Im just curious about the rationale behind the distinction.
Commission rates at United Designs are constantly updating due to popularity and staff amount in the specific role. Terraformer is probably earning less either due to high popularity and or lacking in staff or too many staff in the role.
The difficulty - usually - based in the role will also alter the commission rate.

Our commission rates can be related to currency rates, though they are not directly the same in the way they work.
 
Last edited:

Ivain

Master Terraformer
Supreme
Feedback score
45
Posts
9,610
Reactions
4,888
Resources
0
how would difficulty alter the commission rate? Wouldn't it just alter the price? Seems like an overly complex commission rate system.
Kind of like modern tax systems are becoming, in a way. Trying to make it as fair as possible, and therefore making it so complex that no single individual can keep accurate track of what they're paying vs what they COULD be paying.
Now, I doubt your case has gotten THAT bad yet, but you're by far the only team I've encountered with a system that's influenced by this many factors.
 

Emissions

https://www.liammartin.site/
Supreme
Feedback score
21
Posts
934
Reactions
154
Resources
0
how would difficulty alter the commission rate? Wouldn't it just alter the price? Seems like an overly complex commission rate system.
Kind of like modern tax systems are becoming, in a way. Trying to make it as fair as possible, and therefore making it so complex that no single individual can keep accurate track of what they're paying vs what they COULD be paying.
Now, I doubt your case has gotten THAT bad yet, but you're by far the only team I've encountered with a system that's influenced by this many factors.
If, for example, the generalisation around configuration was easy (which it typically is) the staff member would generally earn less commission; this is to stop overcrowding of a specific role and allows roles with less people to catch up. It will furthermore make most tickets equal in quantity. If we were to allow overcrowding of, for example, configurators, our Discord would be too full of configuration commissions and the staff members in, for example, Graphics Design roles would be getting no commissions due to the company having a reputation for configurations. We try to balance between all matters equally.
Altering the price would get in the way of the customer, and we try to keep our prices as low as possible but high enough for the staff members to get enough money from it.
It isn't actually over-complicated, it's simple from my eyes and fixes the issues I stated above.
Our tax system is becoming very complicated yes, but our commission rate system only updates with large enough quantities (with the minimal amount being 0.5%, which is why you saw 84.5% commission rate) so small changes do not affect anything. We also do not let commission rates go below 80%.
From the beginning of United Designs, I wanted the company to be different from the rest of all the other companies, and so far it is, especially with the commission system I have implemented; there's, like you said, a lot of factors which go into it.
Staff members are also given the commission rate that it was at the time of completion, so if, for example, one day the commission rate was 87.5% then the next day it fell like crazy to 80%, they would still get their 87.5% commission rate from the product they completed. Commissions rates are also altered if there's a lot of a specific product being ordered, if there's a lot of something, the commission rate is lowered to slow down orders and allow other products to roll in - this is because if the rate is lower, staff members (specifically sales representatives) are less likely to go hunting for that commission as it earns them less, and would rather complete the commissions with higher rates.
It's a system, that so far, works.

I'm surprised you've paid attention to it, not many people do.:)[DOUBLEPOST=1521325858][/DOUBLEPOST]
how would difficulty alter the commission rate? Wouldn't it just alter the price? Seems like an overly complex commission rate system.
Kind of like modern tax systems are becoming, in a way. Trying to make it as fair as possible, and therefore making it so complex that no single individual can keep accurate track of what they're paying vs what they COULD be paying.
Now, I doubt your case has gotten THAT bad yet, but you're by far the only team I've encountered with a system that's influenced by this many factors.
If, for example, the generalisation around configuration was easy (which it typically is) the staff member would generally earn less commission; this is to stop overcrowding of a specific role and allows roles with less people to catch up. It will furthermore make most tickets equal in quantity. If we were to allow overcrowding of, for example, configurators, our Discord would be too full of configuration commissions and the staff members in, for example, Graphics Design roles would be getting no commissions due to the company having a reputation for configurations. We try to balance between all matters equally.
Altering the price would get in the way of the customer, and we try to keep our prices as low as possible but high enough for the staff members to get enough money from it.
It isn't actually over-complicated, it's simple from my eyes and fixes the issues I stated above.
Our tax system is becoming very complicated yes, but our commission rate system only updates with large enough quantities (with the minimal amount being 0.5%, which is why you saw 84.5% commission rate) so small changes do not affect anything. We also do not let commission rates go below 80%.
From the beginning of United Designs, I wanted the company to be different from the rest of all the other companies, and so far it is, especially with the commission system I have implemented; there's, like you said, a lot of factors which go into it.
Staff members are also given the commission rate that it was at the time of completion, so if, for example, one day the commission rate was 87.5% then the next day it fell like crazy to 80%, they would still get their 87.5% commission rate from the product they completed. Commissions rates are also altered if there's a lot of a specific product being ordered, if there's a lot of something, the commission rate is lowered to slow down orders and allow other products to roll in - this is because if the rate is lower, staff members (specifically sales representatives) are less likely to go hunting for that commission as it earns them less, and would rather complete the commissions with higher rates.
It's a system, that so far, works.

I'm surprised you've paid attention to it, not many people do.:)
Speaking about commission rate changes, Terraformer has just received an update of 2% and is now sitting at 86.5% commission rate.
 
Last edited:

Ivain

Master Terraformer
Supreme
Feedback score
45
Posts
9,610
Reactions
4,888
Resources
0
Well, it's definitely an interesting take. I'm just glad to know there's a lot of thought behind it, and not just a system made up purely to be different (trust me the shit I've seen...).
 

Emissions

https://www.liammartin.site/
Supreme
Feedback score
21
Posts
934
Reactions
154
Resources
0
Well, it's definitely an interesting take. I'm just glad to know there's a lot of thought behind it, and not just a system made up purely to be different (trust me the shit I've seen...).
It wasn't just thought, there was a 2 page documentation about how it will workKappa
 

Emissions

https://www.liammartin.site/
Supreme
Feedback score
21
Posts
934
Reactions
154
Resources
0
Last edited:
Status
This thread has been locked.
Top