I am selling my server Warvale.
What comes with it?
Warvale had custom game modes such as Conquest, Locked, Scorched, and Doom. It also had UHC Meetup, and a custom hosted UHC plugin. Finally, Warvale also had skyblock.
Locked - Locked is a role-play style prison game with an objective of becoming more wanted.
Scorch -
Create and grow your Guild to raid enemy islands across a magma-split world.
Scorch is organized by Guilds, Regions (Islands), Loot and the Game Physics.
Guilds:
Guilds are Scorch's version of Factions: grow your guild and come to power by invading the enemy. Use special guild commands like invitation, guild roles, guild management commands, and guild comments to protect your power. Guilds can unite to expand their power and control to dominate the world.
Regions (Islands):
The world you may see in a vanilla Minecraft server is vastly different from the Scorch world. In Scorch, all islands (which are usually 90x90 in size) are separated by a massive lava ocean, preventing regular travel. Instead, players must utilize special items like the water bucket to go raiding. Be careful though, as your obsidian bridge made by your water will not last long!
Loot:
There are two kinds of loot in Scorch: chest loot, and crate loot. Chest loot can appear in randomly-spawning chests throughout the world. They can contain very powerful items, and the loot inside is dependant upon the biome of the island you are on. The other type of loot is crate loot. Crate loot can only be obtained by opening a crate. Crates have four types of rarity: Common, Rare, Legendary, and Mythical. Each tier of rarity is progressively harder to get an item for!
Game Physics:
There are a few basic physics and rules of Scorch in order to make it work. Firstly, all islands and guilds in Scorch are protected by their Bed, which is in the middle of their island. If that bed is broken, a new Guild will steal access to your island. Protect your bed with custom weapons like automated turrets, NPCs to be on the lookout, and your guild members. Losing your island's bed will drop your power and you will have to find a new home!
Scorch is not a game that will start and end. Instead, it is constantly running for anyone to come and raid your base, requiring you to always be on the lookout. The Scorch world may reset every few given months. Good luck growing your guild!
Conquest -
Harness the powers of magic to destroy the enemy core before they destroy yours!
Conquest is a mini-game where two teams fight to the death over an objective.
Cores:
Each core must be broken 20 times to win the game. Cores can only be broken in the core breaking stage, and will be broken two times quicker in the blitz stage. The core is an individual emerald block which will always respawn once broken, unless it loses all of its life.
Classes:
There are many different classes to choose from in Conquest. Each class has their own unique ability which can be cast when the cooldown is off! Use your class on offensively to rush the core, or defensively to defend your own.
Maps:
The maps in Conquest have two sides: Red and Blue. Each side has 2 iron mines, a gold mine, and a lapis mine. Every map also has a fully-maxed enchanting table. A mob spawner, with spiders, skeletons, and zombies is hidden underground in every map. The core of each map is located at the very corner of each team's island.
Game Physics:
When breaking ores, they will automatically be turned to an ingot and placed directly in your inventory. The ore will then respawn based on a timer; example, iron ore will respawn in 60 seconds, gold 120, etc. The game is also organized into different stages, which all last at least 10 minutes in length. The stages start with time to get geared and make a defense, then being able to break the core, followed by diamonds spawning at middle along with a boss battle, finished by a blitz-breaking core mode.
Starting Bid: $600 (Just a number)
You can pm me on Discord - spacetrain31#0001
Screenshots of Builds/Proof:
What comes with it?
- All of our custom codebase
- All of the builds and server files
- The discord with 174 members
- The domains warvale.net and warvaleuhc.com
- The twitter accounts warvalenetwork and warvaleuhc
Warvale had custom game modes such as Conquest, Locked, Scorched, and Doom. It also had UHC Meetup, and a custom hosted UHC plugin. Finally, Warvale also had skyblock.
Locked - Locked is a role-play style prison game with an objective of becoming more wanted.
Scorch -
Create and grow your Guild to raid enemy islands across a magma-split world.
Scorch is organized by Guilds, Regions (Islands), Loot and the Game Physics.
Guilds:
Guilds are Scorch's version of Factions: grow your guild and come to power by invading the enemy. Use special guild commands like invitation, guild roles, guild management commands, and guild comments to protect your power. Guilds can unite to expand their power and control to dominate the world.
Regions (Islands):
The world you may see in a vanilla Minecraft server is vastly different from the Scorch world. In Scorch, all islands (which are usually 90x90 in size) are separated by a massive lava ocean, preventing regular travel. Instead, players must utilize special items like the water bucket to go raiding. Be careful though, as your obsidian bridge made by your water will not last long!
Loot:
There are two kinds of loot in Scorch: chest loot, and crate loot. Chest loot can appear in randomly-spawning chests throughout the world. They can contain very powerful items, and the loot inside is dependant upon the biome of the island you are on. The other type of loot is crate loot. Crate loot can only be obtained by opening a crate. Crates have four types of rarity: Common, Rare, Legendary, and Mythical. Each tier of rarity is progressively harder to get an item for!
Game Physics:
There are a few basic physics and rules of Scorch in order to make it work. Firstly, all islands and guilds in Scorch are protected by their Bed, which is in the middle of their island. If that bed is broken, a new Guild will steal access to your island. Protect your bed with custom weapons like automated turrets, NPCs to be on the lookout, and your guild members. Losing your island's bed will drop your power and you will have to find a new home!
Scorch is not a game that will start and end. Instead, it is constantly running for anyone to come and raid your base, requiring you to always be on the lookout. The Scorch world may reset every few given months. Good luck growing your guild!
Conquest -
Harness the powers of magic to destroy the enemy core before they destroy yours!
Conquest is a mini-game where two teams fight to the death over an objective.
Cores:
Each core must be broken 20 times to win the game. Cores can only be broken in the core breaking stage, and will be broken two times quicker in the blitz stage. The core is an individual emerald block which will always respawn once broken, unless it loses all of its life.
Classes:
There are many different classes to choose from in Conquest. Each class has their own unique ability which can be cast when the cooldown is off! Use your class on offensively to rush the core, or defensively to defend your own.
Maps:
The maps in Conquest have two sides: Red and Blue. Each side has 2 iron mines, a gold mine, and a lapis mine. Every map also has a fully-maxed enchanting table. A mob spawner, with spiders, skeletons, and zombies is hidden underground in every map. The core of each map is located at the very corner of each team's island.
Game Physics:
When breaking ores, they will automatically be turned to an ingot and placed directly in your inventory. The ore will then respawn based on a timer; example, iron ore will respawn in 60 seconds, gold 120, etc. The game is also organized into different stages, which all last at least 10 minutes in length. The stages start with time to get geared and make a defense, then being able to break the core, followed by diamonds spawning at middle along with a boss battle, finished by a blitz-breaking core mode.
Starting Bid: $600 (Just a number)
You can pm me on Discord - spacetrain31#0001
Screenshots of Builds/Proof:
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