What cool features do you want to see in an anticheat? (2nd edition)

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Ghast

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Hiya peeps!
Second edition of this!
Blablabla I’m working on https://artemis.ac. I’ve got a bunch of addons I want to create for it. Here’s my current list of planned features. Give me more!

Current list:
  • Web panel bans (Done)
  • Web panel statistics (Done)
  • Ban ids with web panel search(In progress)
  • Truck Kun ban animation (Planned)
  • Checkmate ban animation (Planned)
  • Health spoofer (Planned)
  • Cps spoofer (Planned)
  • Anticrash addition (In progress)
  • Online configurations (In progress)
  • Your suggestion perhaps???

For awesome suggestion (lists?) I’ll be picking the best one and will give a free copy (worth $100!)

let the suggestion games begin
 
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Ghast

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Custom Animations so us server owners can make our own ban animations in yml files.
That’d be quite interesting yet difficult to accomplish as it’d require me to make an animation engine. The current API nonetheless offers the possibility to listen to bans nonetheless
 

404Labs

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That’d be quite interesting yet difficult to accomplish as it’d require me to make an animation engine. The current API nonetheless offers the possibility to listen to bans nonetheless
Something like
animation:
- spin
- raise
- strike

To spin the user and raise them to the sky.

Idk if this would be easier but I believe the above would not require a whole animation engine and would be relatively easy.

Still don't know if this is even a good concept/idea tho lmfao.
 

Ghast

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Something like
animation:
- spin
- raise
- strike

To spin the user and raise them to the sky.

Idk if this would be easier but I believe the above would not require a whole animation engine and would be relatively easy.

Still don't know if this is even a good concept/idea tho lmfao.
I think my biggest want to do is being able to implement some sort of system which allows me to design animations with armor stands in a relatively easy fashion. I wanted to do at first a system where I can set a mid point and use basic trigonometry to orient blocks and stuff but in the end it’s just going to be hella time consuming.

Perhaps there’s already existing apis I can hook into? That’d save me a lot of time.
 

404Labs

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I think my biggest want to do is being able to implement some sort of system which allows me to design animations with armor stands in a relatively easy fashion. I wanted to do at first a system where I can set a mid point and use basic trigonometry to orient blocks and stuff but in the end it’s just going to be hella time consuming.

Perhaps there’s already existing apis I can hook into? That’d save me a lot of time.

https://packetevents.github.io/ is always useful for sending particle packets.


Also https://github.com/CryptoMorin/XSeries/tree/master/src/main/java/com/cryptomorin/xseries/particles XSeries' xParticle could be useful and https://github.com/InventivetalentDev/ParticleAPI could be useful you updated it.


Search XSeries spigot if u need xseries info, don't want to be banned for sending spigot links.
 
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Kjell

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Making the 100 us plan work on all severs and not pay extra 100 us to have it on more then 1 server

The amount of effort put into Artemis is insane hence why it's worth $200. Currently, there are testing periods going on with servers that have 50+ concurrent players. If there are any additional features you'd like to suggest for the Enterprise plan, do let us know and we might add them! I hope you understand our decision around pricing.

Thanks,
Kjell
 
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Etherised

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Discord addon would be useful (very). Potentially, customers could input the bot's token in the web panel, and it would query logs, bans and post alerts from Artemis, this addition would be useful for discord orientated ban appeals, as staff can easily query logs and potentially unban the player from discord.
 

Sportkanone123

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What about a “dynamic ban system”, so that if a player triggers more than one check multiple times in a certain time, but dosn’t reach the required amount of VLs to be punished by one check. He still gets banned because the ‘overall’ VL limit is reached.
You could also make some check increase the ‘overall’ VL more if the player triggers the check and it (the check) is known to be very stable. And new experimental checks could only increase the ‘overall’ VL by less then stable checks, to avoid false punishments.
I hope you understand what I’m trying to say and sorry if my English isn’t that good.
 

AB987

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Hiya peeps!
Second edition of this!
Blablabla I’m working on https://artemis.ac. I’ve got a bunch of addons I want to create for it. Here’s my current list of planned features. Give me more!

Current list:
  • Web panel bans (Done)
  • Web panel statistics (Done)
  • Ban ids with web panel search(In progress)
  • Truck Kun ban animation (Planned)
  • Checkmate ban animation (Planned)
  • Health spoofer (Planned)
  • Cps spoofer (Planned)
  • Anticrash addition (In progress)
  • Online configurations (In progress)
  • Your suggestion perhaps???

For awesome suggestion (lists?) I’ll be picking the best one and will give a free copy (worth $100!)

let the suggestion games begin
- packet based completely so no lag
- focus detections for closet cheats as any competent developer can make blatant checks
 

Ghast

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What about a “dynamic ban system”, so that if a player triggers more than one check multiple times in a certain time, but dosn’t reach the required amount of VLs to be punished by one check. He still gets banned because the ‘overall’ VL limit is reached.
You could also make some check increase the ‘overall’ VL more if the player triggers the check and it (the check) is known to be very stable. And new experimental checks could only increase the ‘overall’ VL by less then stable checks, to avoid false punishments.
I hope you understand what I’m trying to say and sorry if my English isn’t that good.
Will definitely keep this in mind. Had something of the same concept a bit ago, though I questioned it's efficiency.

- packet based completely so no lag
- focus detections for closet cheats as any competent developer can make blatant checks
Already exclusively packet based :)

As for blatant checks, depends. My main focus is stability over anything.
 

Thermo

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"GUI-Nametags" over a players head.
If a staff member teleports to them, and the staff member has modmode/ gmc / whatever toggled (adjustable in config or something like that ), above the players head - It should show:
1) Ping
2) Flags
3) type of most recent flag
4) A button in the nametag, that when clicked will execute a command that has been set in the config, example: /freeze or something similar.

Not really an anticheat suggestion, more of a user interface / looks cool suggestion.

Another suggestion:
Flags should be weighted based on:
- What rank the player has
- How long they have been playing on the server

This way, on a large server, staff can prioritise checking out people who are more likely to be hacking
 
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