Hello boys and girls,
I want to talk about efficiency/ease.
I understand that you're supposed to do arraylists with UUIDs to store players, you know, to prevent memory leaks and stuff. However is it necessary when coding an event plugin? If they log out, they're removed from the array, plus, they can't change their IGN mid game, so the only way they're stored as that player, is until the event is over or until they log out, is that an issue compared to storing with UUID?
I want to talk about efficiency/ease.
I understand that you're supposed to do arraylists with UUIDs to store players, you know, to prevent memory leaks and stuff. However is it necessary when coding an event plugin? If they log out, they're removed from the array, plus, they can't change their IGN mid game, so the only way they're stored as that player, is until the event is over or until they log out, is that an issue compared to storing with UUID?

