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x128 UHC Default Edit [FEEDBACK PLEASE]

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Proposition Joe

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Hi,
I'm looking for some feedback on a project I've started. I intend to make 3 different versions of the pack (1.7, 1.9 and latest version), so that it is compatible with every relevant version of the game.

Here are some of the textures I have done so far:

Swords: https://gyazo.com/322c4879bb4820ac98cadef6b57d3f30

Armor: https://gyazo.com/65f217a492a71b7a452cc51a3f6069b0

Bow: https://gyazo.com/4b2b2bfa423a50cc0e857459a47022e1

Diamond & Apple: https://gyazo.com/e892862e88476c029afc80247a7e05a7

Ores: https://gyazo.com/4e137ee625aade5b00ecaa9c764fe55a (Probably changing these they look like shit)

I don't really play UHC so I have the following questions:

-What other specific textures should I edit? (I am planning on doing potions, the enderpearl and the rod.)

-The theme of the pack is glowing objects. Considering the high resolution and the animations, is this pack usable? Could the average UHC player run this pack? Is it sleek enough for PvP?

I'd really like some honest criticism, whether it be about the execution of textures or the general theme, which admittedly, is probably not the most original.

Thanks!
 
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Ivain

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I know this is two weeks old, but what possessed you to make the pack in this way? I'm talking about how the texture appears to be made up of individual pixels but each pixel is a separate instance with more detail. It looks REALLY weird...
 

Cal

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Wayyyy to blocky, the individual sectioning out just makes it appear very odd to eye.
 

Dezpwcible

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Very unique if i were to say so myself if you want it to be a successful x128 pack add custom day and nights and make good bow trials and better lava and water particles... after all this is a uhc pack. But if you want it to be more used/popular change it to a 16x pack. Good Luck m8 :)
 
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