Hello all!
LordDeathShadow here, one of the Admin for the XPCraft Network! I'd like to take a moment to showcase our current status and potential so you can see the dedication we've put into making this server truly unique. We have no set launch dates due to being understaffed, but we should be ready soon.
Our Motto
We take pride in developing a fully customized server unlike anything ever seen before. Each of our gamemodes is GUARANTEED to be unique, feature-packed, user-friendly, and community focused. Whether it's a spin on an old classic or a brand new gamemode, we provide only high-quality, feature-packed games.
Our Team
Currently, we're a relatively small operation, but everybody does their part. Admins/Owners are all game designers as well:
Network Owner
Xanderpitz - Build Team Owner | Soundtrack Composer
Network Admins
Nightnday - Build Team Co-Owner | Server Streamer/Youtuber
Solarwind - Lead Mod Team Manager | Project Manager
LordDeathShadow - Build Team+ | Lead Project Manager
Network Moderators
wave0808
tehrabbito
Network Developers
boomboompower: Jr. Developer
Network Build Team
Barteldvn: BT+
superfat2009: BT
Current Gamemodes
Currently, we have several games completed or nearly completed that we will be able to offer on our server launch date:
In addition to the above games, we have several others planned for the future:
We'd love to make all of this happen, but without organization and enough grunt work it's sadly impossible. This is where you the forum-stalker come in! To fill up our staff positions for the launch date we'll need:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moderator Application
*NOTE* For organization's sake, we primarily use Slack instead of Skype to stay in contact. We will need an email so we can add you to it.
Refer to: http://www.mc-market.org/threads/82607/#post-1061221
Developer Application
*NOTE* For organization's sake, we primarily use Slack instead of Skype to stay in contact. We will need an email so we can add you to it.
LordDeathShadow here, one of the Admin for the XPCraft Network! I'd like to take a moment to showcase our current status and potential so you can see the dedication we've put into making this server truly unique. We have no set launch dates due to being understaffed, but we should be ready soon.
Our Motto
We take pride in developing a fully customized server unlike anything ever seen before. Each of our gamemodes is GUARANTEED to be unique, feature-packed, user-friendly, and community focused. Whether it's a spin on an old classic or a brand new gamemode, we provide only high-quality, feature-packed games.
Our Team
Currently, we're a relatively small operation, but everybody does their part. Admins/Owners are all game designers as well:
Network Owner
Xanderpitz - Build Team Owner | Soundtrack Composer
Network Admins
Nightnday - Build Team Co-Owner | Server Streamer/Youtuber
Solarwind - Lead Mod Team Manager | Project Manager
LordDeathShadow - Build Team+ | Lead Project Manager
Network Moderators
wave0808
tehrabbito
Network Developers
boomboompower: Jr. Developer
Network Build Team
Barteldvn: BT+
superfat2009: BT
Current Gamemodes
Currently, we have several games completed or nearly completed that we will be able to offer on our server launch date:
- Shift: Our custom variant of Skywars with a few twists and some bonus features. With only a few minable blocks and block placing disabled, players must use shifting platforms to maneuver between islands. The main goal is to mine the block in the central island more than anyone else before time runs out. Here's a preview of the map (without the moving platforms):
- Creative: A Minecraft classic with some bonus features. Our highly skilled build team has created tutorial plots around the spawn offering help with terrain, structures, detailing, etc. We also offer a 7-tier ranking system with plots up to 2000x2000 and a build battle minigame complete with record tracking (won't be ready for server release). Here's a preview of some in-progress spawn plots:
- Survival: Another classic with 2 separate modes (we'll implement the 2nd once we have enough of a community). The first mode is RPG in nature, with different classes a player can choose, different shops for each class in spawn, and other features to bring the RPG element to life. The 2nd version is a hardcore survival story mode: The Hellbringer's Mansion - featuring a 400x400 megabuild dungeon of insane proportion and a grippling plot line that will keep you guessing! It is currently up in the air as to whether or not we can complete the core custom features for the 1st survival mode by the release date. If not, it will be released later. Here's a preview of the in-progress spawn:
In addition to the above games, we have several others planned for the future:
- Craftyware: A take on the WarioWare franchise, where players play 5-15 second long microgames, with only 3 chances to fail. Last player going wins. Alternative decathlon variant planned as well.
- FalloutMC: We bought out this server and plan to implement it to a much higher standard of quality. It's Fallout but multiplayer (so, I guess it's a spin on MineZ?)
- Armageddon: A 1,000x1,000 post-apocalyptic hellzone arena. Complete with custom mobs, bosses, randomized algorithms, and breathtaking scenery.
- ....and many more!!!
We'd love to make all of this happen, but without organization and enough grunt work it's sadly impossible. This is where you the forum-stalker come in! To fill up our staff positions for the launch date we'll need:
- 8-10 3-5 moderators: Mods will obviously monitor players, but also handle bug tracking, finding ways to improve anything, and other marketing/advertisement work (mainly attracting players or new recruits). 3 will be selected to be super mods (see below).
- 3 2 Super Mods: The primary task of a super mod is to manage both forums and server. Super mods handle more forum content than regular mods AND WILL BE CHOSEN BY THE ADMINS!!!
- 5-10 3-7 PROFESSIONAL builders: While the above images don't say much, we have other completed builds of a MUCH higher standard. 3 of our 4 builders have been or are on build teams, so we know the business and what skills are needed. For more info and to apply for this position, see here: http://www.mc-market.org/threads/82607/#post-1061221
- 2-3 1-2 PROFESSIONAL developers: Our current network dev has left and our only one left is not experienced enough to handle coding our complex features. Payment would be either monthly or on-commission, depending on future agreements. Devs will code full-gamemodes, core plugins, and handle fixes of all kinds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moderator Application
*NOTE* For organization's sake, we primarily use Slack instead of Skype to stay in contact. We will need an email so we can add you to it.
- IGN:
- Age:
- Skype:
- Email (for Slack):
- Previous Staff Experience:
- What can you contribute besides moderating? (i.e. Building, Streaming, Coding, Marketing, etc.)
- How many hours per day or days per week can you commit to the server?
- Do you have any extensive knowledge of hacking clients, glitches, or other exploits?
Refer to: http://www.mc-market.org/threads/82607/#post-1061221
Developer Application
*NOTE* For organization's sake, we primarily use Slack instead of Skype to stay in contact. We will need an email so we can add you to it.
- IGN:
- Age:
- Skype:
- Email (for Slack):
- How many years have you been coding Bukkit? Java? Altogether?
- Do you have experience with any other non-Bukkit formats such as Bungeecord, MySQL, Redis, etc.? If so, which ones?
- Link to a portfolio of your past work such as BukkitDev or SpigotMC profile (DO NOT POST A SERVER IP!!!):
- If you would like to be paid (stranger things have happened than a free dev), would you prefer monthly installments or on-commission?
- Do you work well with other devs or prefer to work alone?
