The Zonix Network
Zonix has a long history of being one of the top PvP servers dating back to almost 2 years ago. We have recently been building our community and have been working on a lot of new projects.
The network was recently shut down and is up for sale.
BIN: 8k
C/O: ??
Financial Statistics
- Zonix 3.0 released on January 24, 2018.
- In the month of March we grossed over $20k.
- Most sold products are Zonix ranks and unbans.
- Server expenses are around 1.5k (+1k for partners).
If you are serious about buying and want more detailed financials, please contact us.
Media Statistics
- 8,000+ videos on YouTube in the past 30 days.
- 250,000+ views on YouTube in the past 30 days.
Player Statistics
- Average player count on weekdays is 400.
- Average player count on weekend is 600.
- Peak player count on weekend is 750.
- Max peak player count 1,100.
- 170k+ unique players.
- 6.3k+ registered players.
- 15k+ bans recently reset.
Our Projects
- Practice - Our main gamemode and main source of income.
- API - Our REST API. All data goes through this.
- Core - Our ranks, punishments, staff utilities, and server manager all in one plugin. Put this on any server and have access to our whole infrastructure.
- LordMeme - Our server-side anti-cheat. Doesn’t hog performance but maintains keeping the server clean. Majority of our bans are auto-bans by LordMeme.
- Spigot - Our spigot is one of a kind and can support a massive amount of players. Based off 1.8. Has many settings to manage combat, kb, performance, and entities. During peak players on Practice (400 players), we sit at a solid 20 TPS.
- HCF - Our HCF is pretty self explanatory but very well coded. It is completely custom. A few minor bugs but overall a great HCF core. Runs perfectly with our spigot with no TPS issues.
- + more
What’s Included
- Plugins with source
- Website
- All current and past builds
- Buycraft
- Domain
- GFX & Artwork
- LLC Transfer
Questions and Answers
- What about Custom and the griefing of the server?
- What about the recent bomb hoaxes? Doesn't that damage the server?
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