Hi. I'm current building an MMORPG focused on deep class progression, specialization and gear-driven build crafting; inspired by games like Path of Exile. This is a very long-term, systems heavy project; nowhere near being a simple minigame network. The goal is to make a Vanilla-feeling but...
It's not something I'm inherently opposed to, but I do think it's better off as proprietary software for it's beginning.
However, I do think making it OSS is better in the long run because it'd make it easier to find contributors, even if I'd prefer for such software to be only ran by one server.
Hi, I'm a developer myself. I'm currently building a rich yet unnamed MMORPG focused on class progression, specialization and gear-driven build crafting similar to games like Path of Exile, Hypixel Skyblock or even Wynncraft. This is a very long-term, systems-heavy project; nowhere near being a...
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