Fixed the <group> placeholder executed in commands from not targeting spectators. This allows you to automatically end the dungeon session for spectators as well as active players in the dungeon
Fixed messages taken from the language files from not having PlaceholderAPI placeholders parsed, all...
Fixed memory issues due to recent library updates
Fixed intermittent issue with seamless dungeons where players would auto-join again after leaving or having the dungeon ended for them before they teleport out
Added Korean language (specify ko in your settings.yml file)
Fixed input issue for the...
Improved performance when using the edit command to enter an edit session.
Added remove living entities from dungeon session region (even those not spawned by spawners) during shutdown.
Added clear chest inventories from previous session.
Added prevent item loss through decorated pot.
Added...
Added new placeholders to display information about a specific quest, rather than just the current quest:
%dungeons_dungeonobjective:<placedQuestName>%
%dungeons_dungeonobjectiveprogress:<placedQuestName>%
Added new leaderboard placeholders to display information about completions for a...
Please note: You must be running Menus v1.9.0+ to use puzzles!
Added Puzzles! Five brand-new structure types are available to be configured and placed in your dungeons. For more information, please visit the wiki:
Code Puzzle
Dial Puzzle
Blink Puzzle
Click In Sequence Puzzle
Click All Puzzle...
Fixed cooldown check issue where players could infrequently join dungeons even if they were on cooldown
Optimized the claim menu owed item retrieval — opening the menu is now asynchronous
Optimized spectator set when players run out of lives — status and storage to files are now asynchronous...
Fixed join abuse through spamming of the join button for expedition and instanced dungeons, the join menu will automatically close if validations are not passed
Added new endDungeonSessionIfAllPlayersDisconnect option to settings.yml
Fixed player disconnect handling for dungeons with loadouts...
Fixed issue where region for the dungeon could not be set in the latest Minecraft versions
Fixed issue where editor mode caused errors to spam console due to particle spawn failures in the latest Minecraft versions
Added /dungeons wipe player_stored_inventories command for servers not using...
Added support for 1.21.10 (also download the latest Menus version here)
Fixed quest and structure location issues when concurrent players are renaming while placing, causing config saving issues and unintended config file wipes
Fixed /dungeons start command crashing issue
Optimized the analytics cache to drastically improve plugin memory usage
Fixed custom damage for Dungeons entities
Added waiting room join commands
Added new <queue> placeholder for commands, will execute command for all players in the same dungeon queue
Fixed MMOItems custom player data
Optimized teleport player to last saved location after dungeon end
Fixed required key quantity checking for structures
Fixed issue where values could not be cleared/removed for specific properties in the editor menu
Fixed minimum and maximum item amounts not working properly for vanilla loot in...
Optimized inventory capture and IO storage on dungeon join
Optimized analytics IO storage on dungeon end
Optimized cooldown check on dungeon join
Added new “Disable Analytics” option for the dungeon to lower memory and storage impact for raw analytics captured for each dungeon session
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