- Fixed issue where region for the dungeon could not be set in the latest Minecraft versions
- Fixed issue where editor mode caused errors to spam console due to particle spawn failures in the latest Minecraft versions
- Added /dungeons wipe player_stored_inventories command for servers not using loadouts and wanting to optimize memory use
- Optimized memory use with inventory storage for servers not using loadouts in dungeons
- Added support for 1.21.10 (also download the latest Menus version here)
- Fixed quest and structure location issues when concurrent players are renaming while placing, causing config saving issues and unintended config file wipes
- Fixed /dungeons start command crashing issue
- Optimized the analytics cache to drastically improve plugin memory usage
- Fixed custom damage for Dungeons entities
- Added waiting room join commands
- Added new <queue> placeholder for commands, will execute command for all players in the same dungeon queue
- Fixed MMOItems custom player data
- Fixed shift-click from deleting item in the dungeon loot claim menu (please update to the latest Menus version)
- Added alphabetical sort to select menus for easier dungeon setup
- Added /dungeons message command
- Added /dungeons queue command
- Added /dungeons dequeue command
- Fixed entity leggings armor equipment not working
- Fixed player invulnerability issue for start countdowns and policy violations
- Optimized teleport player to last saved location after dungeon end
- Fixed required key quantity checking for structures
- Fixed issue where values could not be cleared/removed for specific properties in the editor menu
- Fixed minimum and maximum item amounts not working properly for vanilla loot in loot tables
- Fixed location distance calculation for boss bar
- Optimized inventory capture and IO storage on dungeon join
- Optimized analytics IO storage on dungeon end
- Optimized cooldown check on dungeon join
- Added new “Disable Analytics” option for the dungeon to lower memory and storage impact for raw analytics captured for each dungeon session
- Fixed structures in procedurally-generated dungeons not loading correctly.
- Fixed loot and commands being given to players on entity deaths in dungeons when they are not part of the dungeon session and are teleported in (player abuse fix).
- Added significant optimizations to player join events to reduce plugin performance impacts.
- Added significant optimizations to dungeon end events to reduce plugin performance impacts.
- Rollbacks for dungeon instances have been completely reworked to avoid Worldedit clipboards from getting constantly created
- Asset schematics have been completely reworked to avoid Worldedit clipboards from getting constantly created
- Added new %dungeons_dungeonleaderboardtime% placeholder
- Moved player data saving on dungeon session start to an async task to significantly improve performance
- Add MMOItem loot type option to disable player-specific attributes
