Stop coding combat from scratch. The Advanced Combat Framework is a highly optimized, fully universal battle engine designed to be the backbone of your next Battlegrounds, RPG, or Brawler game. It handles the complicated networking, hitboxes, and state-management so you can focus entirely on making your game look and feel amazing.
Core Features:
Controls list for basic moves is provided in a read me in workspace as well.
Basic Combat & Utility:
Built for Expansion: This is a universal template. It does not force you into a specific anime or RPG lore. Want to add a new ability? Just copy-paste a block in the Moveset module, change the damage numbers, and the engine handles the rest. You can add animations and effects of your choice.
- Native Tap vs. Hold Architecture: Map two entirely different abilities to a single key natively. (e.g., Tap 'R' for a quick dash, Hold 'R' for a heavy grab).
- Advanced Status Effect Engine: Built-in functions for Stun, Ragdoll, Invincibility Frames (I-Frames), Hyperarmour, and Defense Debuffs.
- Dynamic Vitality/Stamina System: A background server engine that automatically tracks ability spam, penalizes massive damage taken, and handles passive regeneration.
- World Pause / Counter Mechanic: Includes a working "Time Stop" logic loop that anchors and freezes opponent animations during successful counters.
- Server-Sided Melee Hitboxes: Highly accurate, spatial-query hitboxes (OverlapParams) that prevent client-sided exploiting.
- Dynamic Cooldown HUD: Comes with a sleek, bottom-left UI that automatically reads your module script and visually tracks cooldowns for the player.
Controls list for basic moves is provided in a read me in workspace as well.
Basic Combat & Utility:
- Left Click (M1): 4-Hit Melee Combo (Scales in damage on the final hit).
- Q: Toggle Aura / Combat Stance (Triggers passive stamina regeneration).
- X: Brace / Block (Slows walkspeed, grants a temporary HP shield).
- C: Evasive Roll (Dashes forward with active Invincibility Frames).
- [ E ] Light Combo Hit
- [ R ] Heavy Dash Strike | HOLD: Close Range Grab & Ragdoll
- [ Y ] Aura Buff (Grants Hyperarmour) | HOLD: Ultimate Burst (Massive AoE)
- [ G ] Quick Strike (Applies tick damage/debuff)
- [ H ] Stun Strike (Opens a 2-second window to press H again for a follow-up combo)
- [ F ] Ultimate Beam (Long-range spatial query stun)
- [ V ] Teleport Dash (Instant CFrame transmission)
- [ B ] Counter Stance (Grants a 1.5s window to intercept damage and freeze the world)
