Added armor sets and custom weapons back! They are now fully supported with new abilities system.
Changes:
- Added /clear command support
- Slot Increaser now works with custom model data
- /apply command now works with non-armor items
- REPEATING trigger now defaults to 1s frequency if none is set
- REACH effect now works without a location target
- Fixed MORE_DROPS effect working with colored shulker boxes
- Fixed ADD_SOULS issue, now perfectly works fine with other effects
- Few other general code improvementds and clean up
Changes:
- Added REMOVE_HEALTH:<HEALTH> - take entity's health away, ignores armor and does not play damage animation for player
- Added REMOVE_HEALTH_DAMAGE:<HEALTH> - Take entity's health away, ignore armor play damage animation for player
- BREAK_BLOCK effect can no longer break same block multiple times
- Resolved minor console error with MORE_DROPS effect
Changes:
- A visual update to potion effects, instead of random numbers it now shows infinity symbol for permanent potion effects (e.g. on armor) (before -> after)
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- Added better EFFECT_STATIC support for second hand
- Added /heal support for armor and held item effects
- Added permissions to plugin.yml file
- Fortune enchant now works with NETHER_GOLD_ORE
- Fixed trench-blacklist setting not working
- Readded "has enchantment in hand of" condition
- Fixed DISABLE_ACTIVATION not working
- Fixed targets being mixed up after WAIT effect
- Fixed /ae debug disable not disabling all debug
- Slot increaser item no longer shows banner pattern in lore
- Whitescroll item no longer shows banner pattern in lore
- Removed combo-limit from config.yml
- Fixed minor error with MORE_DROPS effect
