Changes:
- More improvements with custom biomes
- Improved performance with block processing for snow and ice
Changes:
- Reworked a lot of backend code to have a better support for custom biomes from datapacks, e.g. terralith.
- Improvements to performance handling
Changes:
- Added /toggleunits command to switch between C and F units - this is a default command and is accessible by everyone.
- Some upgrades and fixes with seasons handling.
Changes:
- Updated snow generation, now snow setting for seasons works correctly.
- Now beaches and oceans biomes group only generates snow on beaches, water doesnt freeze - looks more correctly
- More performance and minor visual improvements
Changes:
- Updated default config.yml values for chunk updates to increase performance.
- Added %advancedseasons_temperature_icon% PAPI placeholder to get the current weather icon at a player's location
- Added visuals.yml default file to toggle visual effects for seasons
Changes:
- Some updates to performance with season switching
- Improved visually how biomes are mixed with transitions
Changes:
- Added GriefDefender hook for ice generation
- Improved season update visual refreshes, will perform much better and more smoothly
