New features:
- Custom Model Data Support for all GUIs (admin gui excluded)
- Changed empty, invalid and fill items for afkpass
- Changed the default messages for playtime to seem more beautiful
- Added next and previous buttons for afkpass
New features:
- Regional Stat Saving (add this inside config.yml
regionalStatSaving: false # Saves the progress of a player from a region
)
Bugs fixed:
- Memory leak fixed
New features:
- Polygonal regions (still in beta so might not fully work properly)
- Optimizations (lots and lots)
- Error handling
Bug fixes:
- Sometimes players would get rewards even if they weren't in the region
- Sometimes players wouldn't get rewards
- Commands now work again
- Subregions error in tab completer
- TONS of memory leaks fixed
- Optimized player lookup in placeholders, commands, etc.
- Sometimes the logger wouldn't log all AFK player activities
- When using the debug mode you would get lag spikes if the region was too large
- Removed $subregion$.yml from commands and gui, now it works just as a single internal file
- Playtime would sometimes not fully log, now it's fixed + the shop as well
- Optimized mode should now work again
New features:
- Loads faster
- 1.20.6 support
Bugs fixed:
- Sometimes not giving rewards
- Sometimes getting rewards when being out of bounds
- Sometimes logs weren't registered
- Errors thrown when using "check" method
- Fixed other semi-important bugs which I can't remember right now
New features:
Bugs fixed:
- AFKPass added new commands (reload, reset [all/player])
- AFKPass added new fill item to make the gui look more full
- Added new placeholder for AFKPass to check the player's highest tier: %afkpass_tier%
- Added the ability for Player Rewards to reset the player's/all reward type
- Added new placeholder %afkrewards_nextreward% to check the player how many minutes/seconds/hours/etc. has to wait until next reward
- Fixed the possibility of any player that had trewards.use to reload the config of it
AFK Rewards Premium v2.5.9.2:
(no new major updates right now, but some smaller ones will come soon, I've made this one as a quick update)
New features:
- The licensing system now is async meaning if the licensing bot @Licenses#9015 is down, the server shouldn't crash (for some people) anymore.
Bugs fixed:
- /tplaytime didn't work
