New features:
- 1 new config setting:
use_subregions: false
- 90% of player checks now work asynchronously
- New method called "check" which works only async and also when a player teleports it should make him join the region (haven't fully tested it on big player bases but it should work better than the other one)
Bugs fixed:
- When player restarts/stops and some players are inside a region and they get kicked it pops up an error, now it's fixed
- Subregions performance issues
- If you were using any method beside "optimized", "optimized" would still check for player movement
The host's ip has been changed. Use this version in order to make it work again.
New features:
- methods, you can now use the checking methods, they can either be optimized or check, put this in config.yml:
player_check_method: "optimized" # this checks the player's movement for when he enters a region, however sometimes he can't enter a region
# or use 'check' to automatically check all players every second (not as optimized as the first one)
Bugs fixed:
- On 1.8 each time you would leave the region you would get an error PLAY_ONE_MINUTE
- Another bug when leaving the region was when the player quit, now it's fixed
- Fixed some optimization issues
Features:
* You can now choose the format when the player enters/leaves a region:
regions:
type: titlescreen # you can also put titlescreen, chat or actionbar, this also goes for subregions, aka regions type = subregions type
entered: '&cYou &fentered &can afk region!'
left: '&cYou just &fleft &cthe afk region!'
Bugs fixed:
* When a player didn't have perm, you would get an error in the console, now it's fixed.
you can now use most of the /tplaytime commands in console
new settings inside playtime.yml
time_format:
- Time format week update:
week: " week, "
weeks: " weeks, "
...
remove_playtime_inside_afk_region: false # after a player leaves a region, it will calculate the total time spent in there and remove the playtime he spent there
- remove_playtime_inside_afk_region:
In some cases, when doing /tplaytime claim, the server would crash. It has been fixed.
