Arc Raiders Extraction Minecraft v1.5.0

Inspired by ARC RAIDERS: brings the extraction-raid loop to Paper/Spigot
  • Add: Bungee/Waterfall network mode (standalone remains default).
  • Add: network config options for roles, routing strategy, and transfer timeout.
  • Add: Proxy messaging connect layer (BungeeCord channel).
  • Add: MySQL-backed network sessions with PENDING/ACTIVE/EXPIRED states.
  • Add: Hub -> raid session handoff, raid-side session validation, and recovery cleanup.
  • Add: network.debug logging for transfer/session tracing.
  • Update: Skill tree is now fully data-driven via skills.yml with Arc Raiders-style MAJOR/MINOR nodes and branch point requirements.
  • Update: Skill tree tiers standardized (start top, 6 minors, 2 majors @20, 6 minors, final major @36 bottom center) with minors bumped to 5 ranks. Branch selector stays 2 rows.
  • Update: Start node must be unlocked first; Tier-1 minors require start, Tier-3 minors require their side major. Final major still requires 36 points + all Tier-3 minors.
  • Update: Downed fireworks now trigger when a player becomes downed (not only on full death), and trigger again after a revive + re-downed.
  • Update: Downed movement tuned to be very slow without stopping, and jump is blocked via a jump potion.
  • Update: Downed actionbar now matches the extraction bar style.
  • Add: In-raid revive/downed system (DownedManager, ReviveListener).
  • Add: Bandage reviver item added to loot.yml and traders.yml.
  • Fix: Loot chest reveal timing to prevent reveal bypass exploits.
  • Add: Instance world cleanup after cloning to remove non-player entities by default. Config: raid.copy_template_entities (default: false).
  • Add: Spawn limiter for raid instances to only allow mob spawns inside extraction zones. Config: raid.only_spawn_in_zones (default: true).
  • Add: RaidManager.getSessionByWorldName(String) helper.
  • Update: config.yml with revive settings and new raid toggles.
  • Fixed issue: one item by a time removing from stash when closing.
  • Fixed issue: when you come back from a raid game it heals you.
  • Fixed issue: armor didn't deploy into a raid. Now it does.
- Added "Back" buttons to traders and stash.
- Fixed queue start: it can now start with 1 player instead of requiring 2. Server owners can choose the minimum; 2 players is recommended.
Issues fixed:
  • Inventory issue with middle slot not correctly taking blocks.
  • Fixed backpack randomly removes when placing to stash.

Updates:
  • Added free loadout backpack
  • Implement hub menu balance display and enhance hub protection features
  • Added inventory debug listener and enhance debug logging for backpack and hub interactions

Extra's:
- Implement difficulty settings for raids with configurable multipliers (config.yml)
## Update message
### 1) Admin map creation & import (GUI + validation)
- feat: Enhance Admin Command for map creation and import:
- Added new GUI flows for creating and importing maps, including size and difficulty selection.
- Implemented validation for map names and sizes, ensuring uniqueness and allowed dimensions.
- Updated command usage messages to reflect new parameters for map creation and import.
- Refactored RaidManager to accommodate display names for maps during creation and import.
- Introduced new messages for GUI titles and prompts related to map management.
- Enhanced the Admin UI listener to handle new GUI interactions for map creation and import.

### 2) Commands & help improvements
- feat: Add ErCommand for enhanced command handling and update help messages.

### 3) Hub menu & trader slot management
- feat: Enhance hub menu configuration and trader slot management.
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Dec 29, 2025 Published
Feb 3, 2026 Updated
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4.9 MB File size
Open source
  1. No
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  1. No
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  1. No
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