- Fixed incorrect effect name in default config
CHUNK_ACTIVATOR to KEEP_CHUNK_LOADED- Initial of 1.21.5 support
- Added exp economy service
- Added KEEP_CHUNK_LOADED effect to keep nearby chunks loaded (https://septogeddondev.gitbook.io/beaconplus/configuration/beacon-effects#keep-chunk-loaded)
- Fix deprecated NBTUtil
- Added Hidden Potion param to PotionBeaconTierEffect
- Fixed where barrier could block beacon beam detection
- No longer deactivate beacon when neighboring chunk is unloaded
- Added 1.21.4 support
- Improved Immortality Field effect entity checking
- Improved Cooldown Reduction Effect checking
- Exp Gain effect no longer stacks and player can only get exp from one beacon at a time
- Added "Tick Mode" (true/false) to COMMAND_EXECUTOR effect. If set to true, the effect will be executed every tick.
- Added random_block_beacon_x, random_block_beacon_y, and random_block_beacon_z placeholder to get random block coordinate within beacon range.
