- Fixed where beaconplus' beacon turns into regular beacon when the player breaks the beacon with their inventory full.
- Fixed bug where you would need permission to break vanilla beacon. This is unintended behaviour and you should now no longer requiring permission to break vanilla beacon.
- Added some missing methods in BeaconPlaceEvent, BeaconBreakEvent, BeaconEffectSetTier, and BeaconEffectBuyUpgradeEvent
- Added setItemStack to BeaconBreakEvent
- Added getItemStack to BeaconBreakEvent
- Added getItemStack to BeaconPlaceEvent
- Added BeaconBlockEffectEvent
- Added BeaconBreakEvent
- Added BeaconEffectBuyUpgradeEvent
- Added BeaconEffectGiveEvent
- Added BeaconEffectSetTierEvent
- Added BeaconEffectTakeEvent
- Added BeaconEntityJoinEvent
- Added BeaconEntityLeaveEvent
- Added BeaconPlaceEvent
- Brought back the option to change the command prefix inside language file
tested in Paper 1.19
- Added option "Vanilla Beacon Item.Disable Vanilla" to completely disable vanilla function (merge BeaconPlus item with Vanilla Beacon item just like the old days)
- Added 1.19 Support
- Fixed for newer servers where it would spam error if you tried to pick up items that the recipe has empty slot in it
