The idea of the game:
Player purchases brainrots and places them on a plot of land assigned by the system. Each brainrot earns the player a certain amount of sahurs (currency) per second, which they can then sell for cash.
Offline earnings:
Once a player joins, a window pops up offering the option to collect their earned Sahurs offline or multiply them x10. This creates the impression that the player is still making progress while away, improving day retention.
Selling system:
The NPC you exchange sahurs for cash with regularly changes the price for one every 15 seconds.
Totems system:
Totems are also objects that you can place on a plot of land, but they do not give you sahurs, they only multiply brainrots earnings.
Events system:
The game has an event system that involves a random event every 3 minutes.
Events: Double Server Luck, Double Sahurs, Taco Time (Tacos fall from the sky and can be picked up, generating sahurs)
Social rewards:
A system that allows players with Roblox Plus or those playing with their friends to earn more currency.
Free reward:
A system that allows players to receive a starting brainrot for adding the game to their favorites and joining a group
Daily rewards:
It allows the player to claim a daily reward to increase day retention.
Playtime rewards:
It allows the player to collect a reward for lost time to increase playtime.
RNG's systems:
The game has a system of lucky blocks that can be opened and give prizes.
And an NPC called "Ben" who can open boxes with brainrots, 4 brainrots per tier and there are 5 of them
Monetization:
A very well-thought-out system that helps players progress faster, but isn't required to achieve anything. It doesn't break the economy and won't feel like a Pay2Win game.
Examples:
