ByteChat v1.7.0

A modern and flexible chat formatting plugin.
feat: add player-input preprocessor

YAML:
chat:
  pre-processor:
    # Enables the pre-processor system.
    # When disabled, player messages are passed to the serializer as-is.
    enabled: false

    # Template applied to the player's raw input before serialization.
    # Parsed using the player-input-serializer — output is NOT trusted.
    # Use {message} as the placeholder for the player's original input.
    # PlaceholderAPI placeholders are supported (e.g. %player_name%).
    #
    # Note: players CAN break tags defined here (e.g. </red>), since the
    # template is merged with their input before parsing. This is expected.
    #
    # Good uses:
    #   <gray>{message}
    #   <gray>[Global]</gray> {message}
    #   <gray>%player_prefix% {message}
    #
    # Not suitable for strict/unbreakable formatting or security boundaries.
    player-input: "<red>{message}"
fix: player with chat formatting permission could inject click events into
their messages, potentially executing commands on other players' clients

fix: inline tags ([inv], [item], [ec], etc.) displaying as raw placeholder
text when combined with gradient or rainbow formatting in the same message

feat: new player-input-serializer config option to control the serializer
applied to player-written messages, defaults to LIMITED_MINI_MESSAGE

YAML:
settings:
  # Format engine used to parse and render the chat format template.
  # This serializer processes server-defined elements such as the player
  # name, separator, prefix, and the 'text' field of each format element.
  # Interactive tags (click, hover) are always available here since this
  # input is server-controlled.
  # Options:
  #  - MINI_MESSAGE     : <gray>, <bold>, <gradient:...>
  #  - LEGACY_AMPERSAND : &a, &b, &l, etc.
  serializer: "MINI_MESSAGE"

  # Format engine used to parse player-written chat messages.
  # This serializer controls what formatting players can use in their messages.
  # Options:
  #  - MINI_MESSAGE         : <gray>, <bold>, <gradient:...>
  #                           Note: use LIMITED_MINI_MESSAGE instead to prevent
  #                           players from injecting click/hover events.
  #  - LIMITED_MINI_MESSAGE : same as MINI_MESSAGE but strips interactive tags
  #                           (click, hover, insertion), preventing exploit vectors
  #                           where players could execute commands on other clients.
  #  - LEGACY_AMPERSAND     : &a, &b, &l, etc.
  #                           Interactive tags are not supported in this engine,
  #                           so no restriction is needed.
  player-input-serializer: "LIMITED_MINI_MESSAGE"
  • Added [enderchest] tag for displaying ender chest inventory
YAML:
chat:
  tags:
    ender-chest:
      # Enables the [ec] or [ender] tag to show a clickable
      # Ender Chest preview of the target player.
      enabled: true

      # Text displayed for the Ender Chest preview link.
      display-text: '[Ender Chest]'

      # Color of the Ender Chest link text.
      display-color: 'LIGHT_PURPLE'

      # Title of the Ender Chest preview GUI.
      # Variables:
      #   - [player_name] : The real, exact name of the player.
      preview-title: 'Ender Chest of [player_name]'

      # Maximum number of times the Ender Chest link can be clicked.
      max-clicks: 10

      # Duration (in seconds) before the Ender Chest link expires.
      expiration-seconds: 3600
  • Added new interactive chat tags system
  • Added new global chat mute command
YAML:
chat:
  tags:
    # Enables the tag resolution system.
    # When disabled, tags like [item], [inv], [armor] will not be processed.
    enabled: true

    # Maximum number of total tags a player can use in a single message.
    # Set to -1 for unlimited.
    max-tags-per-message: 1

    item:
      # Enables the {item} tag to show the item in the player's main hand.
      enabled: true

      # Format displayed when the player's hand is empty.
      empty-hand-text: '[Empty Hand]'

      # Color of the empty hand text.
      # Options: GRAY, RED, YELLOW, etc.
      empty-hand-color: 'GRAY'

    inventory:
      # Enables the {inv} tag to show a clickable inventory preview.
      enabled: true

      # Text displayed for the inventory link.
      display-text: '[Inventory]'

      # Color of the inventory link text.
      display-color: 'AQUA'

      # Title of the inventory preview GUI.
      preview-title: 'Inventory of a{player_name}'

      # Maximum number of times the inventory link can be clicked.
      max-clicks: 10

      # Duration (in seconds) before the inventory link expires.
      # After this time, clicking the link will no longer work.
      expiration-seconds: 70

    armor:
      # Enables the {armor} tag to show a clickable armor/equipment preview.
      enabled: true

      # Text displayed for the armor inventory link.
      display-text: '[Armor Inventory]'

      # Color of the armor inventory link text.
      display-color: 'AQUA'

      # Title of the armor preview GUI.
      preview-title: 'Armor of {player_name}'

      # Maximum number of times the armor link can be clicked.
      max-clicks: 10

      # Duration (in seconds) before the armor link expires.
      expiration-seconds: 3600
  • Added new player mentions system
YAML:
chat:  # Enables ByteChat’s chat system.
  mentions:
    # Enables the mention system.
    # When disabled, no mentions will be detected,
    # and messages will be sent without highlight or sound.
    enabled: true

    # Character that triggers a player mention.
    # Must be a visible, non-whitespace ASCII character.
    # Typical options: '@', '!', '#', etc.
    trigger-char: '@'

    # Format applied when a mention is detected.
    # Variables available:
    #   - input_name  : The name typed by the user (raw, case as written)
    #   - player_name : The real, exact in-game player name (with correct casing)
    #
    # NOTE: Mentions are case-insensitive, but the resolved player_name
    #       will always use the player's real capitalization.
    format: '<yellow>@{player_name}</yellow>'

    # Whether players are allowed to mention themselves.
    # If false, "@PlayerName" written by that same player will NOT trigger.
    allow-self-mention: true

    # Whether the mention sound should also play when a player mentions themselves.
    # Only applies if 'allow-self-mention = true'.
    self-mention-sound: true

    sound:
      # Sound played ONLY to the mentioned player.
      # Set key: "" to disable sound.
      #
      # Recommended values:
      #   "entity.player.levelup"
      #   "block.note_block.pling"
      key: "entity.player.levelup"

      # Volume from 0.0 to 1.0+
      volume: 1.0

      # Pitch from 0.5 to 2.0
      pitch: 2.0
EULA: Free EULA
1,013 Views
38 Downloads
Nov 21, 2025 Published
Apr 28, 2026 Updated
5.00 star(s)
Average rating (2)
95.5 KB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Chat
Game mode
  1. Survival
  1. Gens
  1. Hub & lobby
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
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1,013 Views
38 Downloads
Nov 21, 2025 Published
Apr 28, 2026 Updated
5.00 star(s)
Average rating (2)
95.5 KB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Chat
Game mode
  1. Survival
  1. Gens
  1. Hub & lobby
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
Creators
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