This update includes new scoreboard auto-refresh support and changes to arena saving/reset behavior:
Please read the WIKI before updating
- Added scoreboard auto-refresh settings in scoreboards.yml
- Lobby, waiting, and pre-game scoreboards can now refresh automatically
- Arena reset now uses the saved schematic directly for faster regeneration
If you are updating from an older version, make sure to update all required dependencies as well.
Seasonal Effects: Halloween effects were replaced with winter/holiday particles and sounds.
Snowballs: Defenders now have snowballs (you can add to attackers aswell in kits.yml). Hitting an enemy gives a frosty screen effect and a short slow / aim disruption. (you can change who gets snowballs in kits.yml)
King Zombie Death Effects: When the King Zombie dies, it now plays a dragon-like particle death animation.
Team Balance: Added a new setting maxTeamDiff that limits how unbalanced teams can get (how many more players one team can have than the other).
Defenders Win Fireworks: When Defenders win and the King is removed, fireworks spawn at the King’s location for about 3–4 seconds.
Halloween Update
- New Seasonal Map: Haunted Stronghold (setup coordinates included in halloween_map.txt)
- Pumpkin King: The King now wears a carved pumpkin for spooky theme
- New Death Effects: Random spooky animations & sounds when a player dies
- New Kill Effects: Killer receives a random Halloween-themed celebration
- Now any FENCE TYPE IS DESTROYABLE
- Now COBWEBS ARE DESTROYABLE
- Added TEAM JOIN MESSAGES (remove your old messages.yml for them to apply)
- BossBar Color changed for halloween only!
Updated plugin page for 2.0 version, the old 1.3.6 was archived on github under the name castle-siege-legacy
Castle Siege 2.0 brings:
- Multi-Arena System
- Configurable guis, kits, messages, menus, abilities, kill effects, scoreboards etc...
- Gradient scoreboard support
- Placeholder API integration
- New MAP Regeneration system using FAWE and Regenerato
New Map included in download with plugin
- Special thanks to MATIASXD10 on discord
ANNOUNCEMENT
I'm working on a multi-arena system for the future update(after January)! Before that, I'll be making kits and custom items fully configurable(next update) to give you more flexibility. Stay tuned!
CHANGELOG:
- Fixed Throwable Axe Collision
- Fixed Autostart timer reset on player join if countdown alreday began
- Fixed Throwable TnT, now you can't throw it in Game End STATE
- Added mainColor and secondColor support for /stats
- Now TNT damages both teams players, but not the king
- Now spectators will be teleported to the king's location
- Now when you purchase kit it will be auto selected
- Changed Wizard kit icon
- Fixed bug where if you did /cs start while there was autostart countdown it broke timers
