Changes in v1.7.3:
- Added 'SHORT_ARMS' option for TopSpin rides.
Halves the length of the visual arms, so they only go from the centre of rotation to the seats, rather than extending beyond as a counterweight.- Fixed a bug with TopSpin's FLIP functionality, causing seat and arm rotation to not line up in some configurations.
- Fixed a bug with DropTower's breaking, it should now slow down over the full 'BRAKE_DISTANCE' setting.
Changes in 1.7.2
- Fixed a bug causing joining a ride by command or sign to sometimes fail.
Changes in v1.7.1:
- Support for Minecraft 1.18
- Fixed some unnecessary chunk loading after startup - should reduce the lag spike ccRides can cause immediately after the server finishes starting.
Changes in 1.7.0:
- Added TOP_SPIN ride type!
TopSpin rides use a different system for ride sequencing, so you can control the speed of the ride directly in the sequence, and customise it to your liking. The default sequence is similar to Talocan's ride sequence, although not a perfect recreation.
For the full list of settings please see the wiki
Changes in 1.6.7:
Apologies for the lack of updates recently, life caught up with me a little and I've not had as much time or motivation to sit down and work on ccRides - I will be working on some new rides again in the next few weeks. You can even vote on which ride should be added next on the support discord!
- Added QUEUE_TELEPORT (true/false) and QUEUE_LOCATION (location) options for all rides.
Enabling these will teleport players to a location when they join a ride's queue. If they exit the queue they will be teleported to the ride exit location.
Changes in v1.6.6:
- Improvement: When using Paper all ride armor stands will not tick.
- Added config options to make all ride armor stands have the marker tag.
YAML:# Ride Entities Settings Entities: # Toggle whether decoration and seat armor stands are given the Marker Tag # This reduces the stand hit-box to almost nothing, which can improve lag, # but the stands may not render when looking in certain directions. decorationStandIsMarker: false seatStandIsMarker: false
- Added /rideadm enableall and /rideadm disableall commands. They enable/disable all configured rides.
- Added AUTO_START_EMPTY and AUTO_START_EMPTY_TIME options for all rides. These allow your ride to automatically start after the specified time, regardless of whether anyone actually joined or not.
- Added INVERT_ROTATION option to Ferris Wheel rides.
Changes in 1.6.5:
Messages Update
- Added support for Minecraft version 1.17
- Added a sub command to forcefully eject players from a ride
Code:/rideadm [ride] ejectPlayer [player] Permission: ccrides.admin
End commands are ignored for ejected players.
Because of the new sub command, the messages file has been updated. Most of the new messages should be added automatically, but you may need to update your admin command help message manually.
See the updated default messages.yml file.
Changes in 1.6.4
- Fixed a bug causing entity duplication after chunks unload.
