Changes in 1.3.0
- Added 'PENDULUM' Ride Type
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Visit the ride Wiki page for it's settings- Fixed ccRides will now try to clean up any entities that end up saving because of a server crash.
- Fixed a bug causing rides to message 'Waiting for -1 more players' after the countdown had started.
Changes in 1.2.3
- Added Rotation to the drop tower, when in ring mode - allowing it to rotate around the tower and give a nice view over the area.
- Drop tower now has new ride options:
'ROTATE_IN_LIFT' boolean
'ROTATE_IN_HOLD' boolean
'ROTATE_IN_DROP' boolean
'ROTATE_TIME' Integer/Ticks
See the Drop Tower wiki page for more info- Changed the Chairswing and Jets default settings to be more realistic.
- Fixed more errors when rides don't have a BASE_LOCATION set yet
Changes
- Fixed an error when a ride has no base location set and it fails to disable itself.
Changes
- Added new admin commands to force start/stop rides
Code:/rideadm [rideName] start /rideadm [rideName] stop- Added commands to force users to join rides. These still require the player to have permission & afford the ride.
Code:/ride [rideName] all /ride [rideName] [playerName]- Added option for per ride permissions, can be enabled in config.yml
If this setting is left disabled, players with 'ccrides.user' can join any ride.
Code:ccrides.ride.[rideName] ccrides.ride.*- Added clearlag integration to prevent ride entities being cleared
Please enable in config.yml and ensure 'enable-api' is true in clearlag's config.
- Change Updated Carousel's default settings to better reflect a carousel.
- Fixed error when a player dies while on ride.
- Fixed 'JOIN_BY_CART' allowing players to join with no permissions.
- Fixed issue with 'LOCK_IN_CART' that resulted in being kicked for sending too many packets.
- Fixed issue where Jets wasn't locking players to the middle hotbar slot.
- Some performance optimisations for chunk load events.
Changes
Thank you for those who've been giving suggestions, glad to see there's more interest in this than I expected - I will be trying to add some of the requested features over the next couple of weeks, and then returning to developing new ride types!
- Added Support for Custom Item Models as ride seats
- Added three new ride options:
- 'CUSTOM_MODEL_ENABLED'
- True/False, toggle using custom models
- 'CUSTOM_MODEL_MATERIAL'
- The material to use as the item
- 'CUSTOM_MODEL_DATA'
- For MC 1.14 or newer, the custom_model_data as given in your resource pack
- For MC 1.13 the durability of the item. Items are also made unbreakable (ie. {"damaged":0, "damage":value,..} in the resource pack.)
- Added support for Minecraft 1.13 -> 1.16
- Fix Completely rewrote how ccRides handles entities
- This means it no longer has to keep chunks loaded to prevent issues.
- Fix Occasional Errors during shutdown
