Changes in 1.5.0
- Added two new ride types:
Swing Ship - See Wiki Page
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Star Flyer - See Wiki page
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Changes in 1.4.3
- Fixed issue with fastpass data files not saving correctly.
You may need to delete your existing FastPasses.yml file if you get errors on startup.- Added 'AUTO_START' option to all rides, allowing you to disable the countdown for individual rides rather than for all with the config option.
Changes in 1.4.1
- Fixed a bug causing configs to fail to load when signs in non-default worlds are linked to rides.
- Fixed a bug with ride enable/disable commands not working from console or command blocks.
- Changed ride setting commands can now be run by console and command blocks, apart from BASE_LOCATION and EXIT_LOCATION
Changes in 1.4.0
- Added Fast Passes and Queues.
You can now give some players priority on rides, by giving them fast passes. Passes can be given by commands or with an unlimited permission.
Placeholders have been added to see your current number of passes, and the current length of each type of queue (fast and normal).
See this wiki page for more info
- There is now a Schematic Pack you can download which has ride structures that fit with the default settings for each ride type. Download it here.
Changes in 1.3.12
- Added config option to force-load chunks with rides in.
- Fixed a bug with the config updater that broke PlaceholderAPI/Vault settings. Please check your config settings are correct!
- Fixed issues where some entities saved in the world in 1.8.8
Changes in 1.3.11
Changes in 1.3.10
- Fixed issue with signs not working after a reload
- Fixed disabling Auto start not actually having any effect.
- Added config option to disable ride auto start
Requires '/rideadm <name> start' to run a ride
- Changed most admin commands to be runnable by console.
Ride settings and linking signs still need to be run in game, since they require locations.
- Fixed Issue with clearing ride entities in 1.8.8
- Fixed Error/Crash when exiting a cart in 1.8.8
Changes in 1.3.10
- Added config option to disable ride auto start
Requires '/rideadm <name> start' to run a ride- Changed most admin commands to be runnable by console.
Ride settings and linking signs still need to be run in game, since they require locations.- Fixed Issue with clearing ride entities in 1.8.8
- Fixed Error/Crash when exiting a cart in 1.8.8
