Changes in v1.8.0
- Added support for MC 1.20.2 / MC 1.20.4
- Added basic developer API
This API is a BETA release, if you have any specific requests for it - please let me know! Please report any issues on the issue tracker.
Jar Download • Javadocs • Basic Usage Guide
Changes in 1.7.10
- Added support for MC 1.20 / 1.20.1
- Fixed rides no longer automatically start if all riders exit after the countdown starts. (If AUTO_START_EMPTY is enabled this change is ignored)
Attention Paper Users!
The latest builds of Paper 1.19.2 (past #173) contain a new chunk system that does have a bug which affects ccRides. This can cause severe lag, or duplicated ride entities - If this affects you, you can reduce the impact by enabling this setting in ccRides config.yml:
YAML:Rides: Operation: forceLoadChunks: true
Changes in 1.7.9
- Fixed a bug causing SmoothCoaster support to stop working after a plugin reload.
- Fixed a bug allowing a ride to start while already running (with JOIN_AFTER_START enabled)
Changes in v1.7.7
- ccRides can now fire a PlayerMoveEvent when a player is moved by a ride, allowing plugins like WorldGuard to detect players entering a region when on a ride. Cancelling the event is ignored by the ride.
There is a new config option (Entities.sendMoveEvent) to turn the above feature on/off, it is enabled by default.
Changes in v1.7.6
Changes in v1.7.6.1
- Added support for Spigot / Paper 1.19
- Added support for the SmoothCoasters client mod, which allows your head to follow a ride's rotation as you're on it. Download the mod here
- Fixed a few bugs with how TopSpin calculated it's seat rotation
- Fixed SmoothCoastersAPI version - should work with 1.16->1.19 clients with the mod installed.
- Updated the default config.yml to include the SmoothCoaster setting
Changes in 1.7.5:
This version makes all admin commands (ie /rideadm) accessible from console, although some will require a slightly altered syntax.
- Fixed a null pointer exception if you try to enable a pendulum before setting it's base location.
- Added option to define a world when setting BASE, EXIT and QUEUE locations for rides.
This can now be done from console.
/rideadm [ridename] setting [settingName] [world] [x] [y] [z]- Added 'addPlayer' option to admin command.
/rideadm [ridename] addPlayer [player]
This replaces using[I]/ride [name] [player][/I]to do so, and can now be run from console.
