PAINT. POSE. DISAPPEAR.
ChromaHunt turns hide-and-seek into a creative camouflage game. Hiders do not simply select a block and stand still - they paint their own pixel avatar, choose its silhouette, and place it where color, shape, and terrain work together. Seekers must read the environment, manage their shots, and decide which detail does not belong.
Every round creates new disguises, new hiding ideas, and new moments of doubt.
A DIFFERENT HIDE-AND-SEEK LOOP
CORE FEATURES
TWO WAYS TO PLAY
Classic keeps the roles clear: hiders survive the search while seekers try to reveal every disguise before time expires.
Infection changes the momentum of the round as discovered players join the hunt, creating a faster and more aggressive finish.
MADE FOR REPEATABLE SERVER EVENTS
ChromaHunt connects waiting, role assignment, painting, hiding, seeking, results, statistics, and reset into one match flow. Operators can create multiple arenas, tune the rules, customize player-facing text, and use either standalone play or a dedicated backend behind a supported proxy.
No paid dependency, external account, web dashboard, or license-key activation is required. ChromaHunt contains no telemetry, advertisements, remote license check, or usage reporting.
INCLUDED
REQUIREMENTS
DOCUMENTATION
ChromaHunt turns hide-and-seek into a creative camouflage game. Hiders do not simply select a block and stand still - they paint their own pixel avatar, choose its silhouette, and place it where color, shape, and terrain work together. Seekers must read the environment, manage their shots, and decide which detail does not belong.
Every round creates new disguises, new hiding ideas, and new moments of doubt.
A DIFFERENT HIDE-AND-SEEK LOOP
- Paint - Create a custom avatar with a broad in-game color palette.
- Pose - Change the silhouette to fit trunks, walls, corners, foliage, and other terrain lines.
- Hide - Choose a convincing position before the search begins.
- Hunt - Seekers scan the arena and use limited area-effect weapons on suspicious spots.
- Reveal - The round ends with a clear result and a ranking of the hiding spots that fooled seekers.
CORE FEATURES
- Custom pixel-avatar painter with eight palette pages
- Pose and silhouette selection before placement
- Classic and Infection game modes
- Dedicated painting practice outside live rounds
- Area-effect seeker weapons with configurable ammunition
- Freecam tools that keep hidden players connected to the action
- Custom HUDs, waiting information, role chances, timers, and round states
- Missed-spot ranking and persistent local player statistics
- Multi-arena administration and configurable game rules
- Editable messages, presets, role chances, timings, and resource-pack settings
- Optional dedicated-server mode for BungeeCord or Velocity networks
- Included custom resource pack with an embedded delivery option
TWO WAYS TO PLAY
Classic keeps the roles clear: hiders survive the search while seekers try to reveal every disguise before time expires.
Infection changes the momentum of the round as discovered players join the hunt, creating a faster and more aggressive finish.
MADE FOR REPEATABLE SERVER EVENTS
ChromaHunt connects waiting, role assignment, painting, hiding, seeking, results, statistics, and reset into one match flow. Operators can create multiple arenas, tune the rules, customize player-facing text, and use either standalone play or a dedicated backend behind a supported proxy.
No paid dependency, external account, web dashboard, or license-key activation is required. ChromaHunt contains no telemetry, advertisements, remote license check, or usage reporting.
INCLUDED
- ChromaHunt.jar
- ChromaHunt-ResourcePack.zip
- README.md
- LICENSE.txt
REQUIREMENTS
- Paper 26.1.2 (26.1.2.build.74-stable)
- Java 25
- Clients must accept the supplied resource pack for the intended visuals
- No required third-party plugins
- Minigame networks looking for a distinct event
- Community servers that want creative player interaction
- Creator events, competitions, and scheduled game nights
- Servers that prefer a self-contained package without paid dependencies
DOCUMENTATION
