A fully featured crate platform system for pet or item games. Players call crates down from the sky, watching them fall with a smoke trail and land with a satisfying squash bounce. Opening a crate triggers a full client-side roll animation items spin past one by one getting slower, ending with a flashbang, camera shake, sunray reveal and a bezier fly-to-player arc. Unwanted crates can be trashed through animated swinging trapdoors that open, drop the crate through the floor, and close again automatically.
The system supports up to 5 platforms per player, each individually unlockable. Auto-call keeps platforms busy without player input, and auto-trash filters out unwanted crate rarities on a per-platform basis.
A ready-to-use platform model is included so you can drop it into your plot system and test immediately. Swap in your own item models for the roll animation and connect your DataStore when ready.
What's included:
The system supports up to 5 platforms per player, each individually unlockable. Auto-call keeps platforms busy without player input, and auto-trash filters out unwanted crate rarities on a per-platform basis.
A ready-to-use platform model is included so you can drop it into your plot system and test immediately. Swap in your own item models for the roll animation and connect your DataStore when ready.
What's included:
- 8 crate tiers: Basic → Uncommon → Rare → Epic → Legendary → Mythic → Divine → Secret
- Animated crate fall with smoke trail, squash landing, compress and explode open with confetti
- Full spinning roll preview, reveal with sunray effect and fly-to-player arc
- Camera shake and flashbang on open
- Animated trapdoor trash mechanic
- Auto-call and per-rarity auto-trash per platform
- Up to 5 unlockable platforms per player
- Fully server-authoritative with clean session management
- Single reward hook — connect any inventory or pet system
- Platform model included, ready to place
