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Cross Server Sync - Folia v7.6.3

Sync Player Data across Multiple Servers, Lag Free and Fast!
Summer - Get it now for 25% off - Offer ends Jun 20, 2026
Maps now sync across servers
New Config Key:
maps: true

This Feature Is in Beta. Report any Bugs in the Discord!
  • All player facing messages are now editable (console exluded)
  • Fixed Bug with opening Inventorys/Enderchests from another Server
  • Cross Server Invsee/endersee now blocked due to Plugin Architecture.
  • On Same Server and Offline Still Possible
  • /invsee now opens the target's live inventory for online players — edits apply instantly, no snapshot copy
  • /invsee on offline players opens an editable view that saves back to the database on close, protected by an atomic lock check
  • /enderchestsee now opens the target's live ender chest (vanilla or extended) for online players
  • /enderchestsee on offline players works the same as offline InvSee — editable, saves on close
  • Added /wipeplayer <player> [confirm] — permanently deletes all synced data for a player; online wipe clears live state and prevents re-save on quit, offline wipe is atomic and race-safe
  • Offline edits and wipes are fully protected against the player joining mid-operation: all database writes use a single transaction with SELECT FOR UPDATE, so concurrent joins are serialized and never produce split-brain state
  • Stale locks from crashed servers no longer block offline edits — the lock check now uses a 3-state model (free / expired / owned) so staff can edit players whose previous server crashed before releasing its lock
Added exhaustion sync — Player food exhaustion (the hidden value that drains hunger) now syncs across servers, keeping hunger depletion consistent after transfers

Added fire ticks sync — Players who are on fire when switching servers will remain on fire on the destination server; immunity cooldown ticks are also preserved

Added remaining air sync — Players underwater when switching servers keep their current air level, including the drowning damage timer; value is clamped to the destination server's max air so modded servers with different max-air settings are handled safely

All three options are enabled by default and fully backward compatible — existing player data in the database is untouched

Note: Update your config.yml when upgrading — add the following under the sync: section, or delete your config and let the plugin regenerate it:

exhaustion: true
fire-ticks: true
remaining-air: true
  • Fixed items being lost on Folia server restart — Player data now saves correctly when server shuts down
  • Added configurable shutdown timeout — New setting shutdown-save-timeout-ms in config.yml lets you adjust how long the server waits for saves to finish before closing (increase on servers with many players or slow database)
  • Fixed race condition during shutdown — Players who quit right before shutdown could lose data; now handled correctly
  • Note: Update your config.yml when upgrading (old version won't have the new setting)
• Fixed stale entity callback prematurely releasing active session locks on rapid same-server rejoin — was kicking players within 10s
• Fixed fail-open behavior during DB outages — renewal query failure now kicks all players after 2 consecutive failures (prevents silent lock theft)
• Fixed shutdown save race where quit-saves dispatched 0-100ms before disable could be lost — now waits up to 3s for in-flight saves to complete
• Fixed cross-server transfer lock holdout — quit-before-apply now releases lock immediately instead of deferring to stale callback (players no longer kicked when proxy-transferred within 250ms)
• Improved lock-release guards across all async paths with generation checks (prevents same-server lock conflicts)
• Better handling of renewal query timeouts and connection failures in renewal cycle
v7.0.0 - Major Bug Fixes & Stability Release
• Fixed orphaned player locks on rapid reconnect (Folia/Paper) — was kicking players permanently
• Fixed non-atomic stale-lock removal race condition — two servers could acquire same lock
• Fixed Folia shutdown data corruption — unsafe entity API calls off-thread
• Fixed thread pool starvation during burst logins — replaced spin-wait with CompletableFuture
• Player statistics now zero correctly across server switches (stats no longer accumulate)
• GameMode serialization now version-safe (name-based, with legacy ordinal fallback)
• Fixed InvseeCommand showing detached inventory if target disconnects mid-load
• Removed ineffective stopSound call (ender chest open sound plays once, not twice)
• Improved isolation level handling in database transactions
• Database port now validated on startup
• ItemStack per-slot limit reduced 10MB → 100KB (OOM prevention)
• Default SSL enabled in config (security best-practice)
• server-id validation warning for shared IDs
• deletePlayerData() now returns success status
  • Fixed multiple race conditions in player session handling
  • Improved session generation tracking to prevent stale async tasks from modifying active sessions
  • Hardened lock ownership logic to prevent incorrect lock release during concurrent reconnects
  • Improved safety of join, quit, and crash recovery flows
  • Prevented data loss scenarios caused by overlapping async save operations
  • Refactored session lifecycle validation using generation-based consistency checks
  • Improved lock safety across all asynchronous execution paths
  • Hardened cache and loading state management under concurrency
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Refer this resource and earn a 10% commission.
1,393 Views
10 Purchases
13 Downloads
Jan 27, 2026 Published
Jun 9, 2026 Updated
5.00 star(s)
Average rating (2)
328.7 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Economy
  1. Core
Game mode
  1. Hub & lobby
  1. Donut-like
  1. Economy
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
Supported languages
  1. English
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Refer this resource and earn a 10% commission.
1,393 Views
10 Purchases
13 Downloads
Jan 27, 2026 Published
Jun 9, 2026 Updated
5.00 star(s)
Average rating (2)
328.7 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Economy
  1. Core
Game mode
  1. Hub & lobby
  1. Donut-like
  1. Economy
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
Supported languages
  1. English
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