New features:
• Whennetwork.enabledis true andnetwork.cross-server-tab-completeis true (default),/paytab completion lists everyone online on the current backend plus player names from Redis snapshots published by your other backends
Improvements:
• Each backend publishes a newline-separated online-name snapshot to Redis with a TTL fromnetwork.tab-snapshot-ttl-seconds(default 90); snapshots refresh on the same cadence as session updates, and the combined suggestion list skips your own server’s key so stale Redis data cannot duplicate local players
• After a join or quit, the local snapshot is rewritten one tick later so tab hints stay accurate on Folia/Paper global scheduling
•network.server-idis documented per backend (leave empty to derive from the Paper server name, restricted to safe characters); set it explicitly on each server so derived IDs cannot collide across similar setups
Technical:
•config.ymlgains the new network tab options and migrates toconfig-version: 3
New features:
• Optional Redis network: when enabled, players who receive a payment while online on another backend get the same “received” actionbar/chat message on that server
• Optional Redis-backed pay cooldown so the payment cooldown applies across backends when sync is enabled
Improvements:
• Session refresh task keeps lightweight Redis presence keys updated for networked setups
