EcoEnchants v2026.25

220+ Enchantments Create Custom Enchants Essentials/CMI Support
- Added hand and offhand slots for targets, hands will still work if you want the enchant to activate in both. target.yml has been updated by default, so you can either regenerate it or manually update your targets
  • Fixed multiply_all_stats
  • Added job filter to join_job trigger (Thanks OfTeN!)
  • Added add_holder_to_victim (Thanks OfTeN!)
  • Fixed placeholder parsing with victim_as_player and player_as_victim mutators
  • Added option to not specify items with multiply_drops trigger
  • Added potion_effect filter (Thanks OfTeN!)
  • Fixed bug with GUI custom slots (Thanks OfTeN!)
  • Fixed traceback not working
  • Added damage_mainhand effect
  • Added is_behind_victim filter
  • Fixed add_holder_in_radius not working
  • Fixed camelCase config keys not working (if you use them)
  • Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
  • Improved attribute effects
  • Improved multiplier effects
  • Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
  • Added set_victim_velocity effect
  • Added location_to_cursor mutator (Thanks OfTeN!)
  • Changed points to all be global (no more g_ prefix!)
  • Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
  • Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
  • Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
  • Fixed shoot effect
  • Fixed blast mining, lumberjack, and veinminer (Thanks AlternativeSoap!)
  • Fixed bug with vanillaenchants.yml (Thanks OfTeN!)
  • Several optimisations and bug fixes
- Removed debug messages that were accidentally left behind when using cooldowns
  • Fixed remove_item not working properly
  • Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
  • Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
  • Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
  • Reworked filters (again) and rewrote them with a much cleaner API
  • Massively cleaned up Effect / ConfiguredEffect internals
  • Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
  • Added %hits% placeholder to track the amount of times a player has hit an entity
  • Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
  • Optimisations to chains / add_holder / other effect groups
  • Lots of internal cleanups and various other bug fixes
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15,732 Views
120 Purchases
130 Downloads
May 23, 2022 Published
Jun 23, 2026 Updated
4.00 star(s)
Average rating (3)
3.3 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
Creator
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Share and earn
Refer this resource and earn a 10% commission.
15,732 Views
120 Purchases
130 Downloads
May 23, 2022 Published
Jun 23, 2026 Updated
4.00 star(s)
Average rating (3)
3.3 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
Creator
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