- Added prevent_trigger option to break_block; mine_radius; mine_radius_one_deep - will improve performance, but at the expense of compatibility
- Reworked almost all enchantments, with a brand new set of default enchantments; still incomplete, but much more balanced and fun
- Fixed a long list of bugs and issues
- Added placeholders to vanilla enchantment descriptions
- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect
- Added onMaxHealth filter
- Fixed is_night condition not working
- API: Added Iterable<ConfiguredCondition>#isMet(Player) as shorthand for using .all { it.isMet(Player) }
