- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
- Added the Illusioner, a new default boss to show off custom AI!
- Fixed not-in-worlds on totems
- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)
- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Several optimisations and bug fixes
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups
- Lots of internal cleanups and various other bug fixes
- Added drop_item and drop_item_for_player effects
- Fixed spawn_mobs effect allowing the mobs to attack the player
