- Fixed bug where some placeholders wouldn't work in some places in some effects
- API: TriggerData is no longer a data class
- Fixed death event not always firing when it should
- Fixed top damager placeholders
EcoBosses is now EcoMobs!
Whoa, what's this?
For anyone who hasn't seen - EcoMobs is the replacement for EcoBosses that's being given out as a free update!
It's a full custom mobs engine that lets you make infinitely many custom mobs, with custom mob AI and even custom models through integrations with Model Engine and Lib's Disguises!
What does this mean for my configs?
As announced in the past, unfortunately EcoBosses configs are not compatible with EcoMobs.
You will be able to rewrite them as EcoMobs configs fairly easily, as EcoMobs contains 100% of the features that EcoBosses does, but you will have to rewrite them.
Thanks to everyone who's bought EcoBosses in the past and I'm really excited to give you all EcoMobs!
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Added keep_levels effect as xp counterpart to keep_inventory - use both if you want to have vanilla-style keep inventory
- Added /libreforge trigger <dispatcher> <id> [value] for dispatching custom triggers from external plugins, read here for more: https://plugins.auxilor.io/effects/all-effects/trigger_custom
- Tweaked drop_pickup_item
- Fixed transmission effect
- Fixed add_holder, add_holder_in_radius, add_holder_to_victim, and add_permanent_holder_in_radius not inheriting base holder placeholders
- Fixed several bugs with placeholders in effects / conditions / etc
- Fixed nested chains not working properly
- Fixed holder placeholders not working with permanent effects
- Several other bugfixes and stability improvements
