EcoMobs v11.8.0

Create Custom Mobs Custom AI Spawn Eggs, Totems, Custom Model Support
- Added launch-at-location option to shoot and shoot_arrow
  • Fixed loading error with mismatched libreforge versions (Thanks in part to OfTeN!)
  • Improved violation messages (Thanks OfTeN!)
  • Fixed points placeholder
  • Fixed spawn_mobs effect being considered permanent (Thanks OfTeN!)
  • Fixed AOE effects compiling wrong (Thanks OfTeN!)
  • Added holder placeholders
  • And added %text%, %string%, and %message% to access the TEXT parameter in placeholders
  • Fixed top-level conditions not working
  • Fixed not met effects not working
  • Conditions can now access ProvidedHolder
  • Deprecated config methods without ProvidedHolder, will be removed in a future release
We've updated from libreforge v3 to v4!
libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!

So what's new?
  • libreforge 4 installs itself as a standalone plugin, making libreforge 4 up to 11 times faster
  • One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
  • Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
  • Native support for CompileData, Chains, etc.
  • Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
  • Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
  • Massively improved performance and stability
  • Tons of bugfixes

Will my configs break?
No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.

As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!
  • Fixed elytra_boost_save_chance (Thanks WobbyChip!)
  • Fixed damage_item trigger (Thanks WobbyChip!)
- Made damage_item cancellable (Thanks Casper!)
  • Improved alt_click location detection (Thanks OfTeN!)
  • Improved change_world trigger (Thanks OfTeN!)
Buy a license now
$18.49
EULA
Standard EULA
Use on any projects you own with attribution
Support
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Access new updates
Support from the creator
Support duration
Lifetime
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7,674 Views
48 Purchases
51 Downloads
May 23, 2022 Published
Jun 7, 2026 Updated
5.00 star(s)
Average rating (1)
2.4 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Mobs
Game mode
  1. Survival
Supported software
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
Creator
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Share and earn
Refer this resource and earn a 10% commission.
7,674 Views
48 Purchases
51 Downloads
May 23, 2022 Published
Jun 7, 2026 Updated
5.00 star(s)
Average rating (1)
2.4 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Mobs
Game mode
  1. Survival
Supported software
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
Creator
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