EcoSkills v2026.25

Addictive MMORPG Progression Create custom Skills, Stats, Effects Plug and Play
EcoSkills has finally been recoded!

What's new?
  • EcoSkills is now fully configurable: you can add or remove stats, effects, skills, magic types, anything you want, just by adding or removing configs!
  • Massive performance improvements, removing tons of slow old internal systems!
  • An enormous amount of bugfixes. Since there are zero lines of code in common with v1/v2, every single bug that existed in those versions is now gone!
  • Added Magic! This new system lets you create things like Mana that naturally regenerate over time, and it's fully integrated into the effects system (libreforge) so you can use it in plugins like EcoEnchants, EcoItems, Reforges, etc! It's not enabled by default, but the options are already there in wisdom.yml and config.yml if you want to enable it!
  • Added infinite levelling option: if you don't like writing pre-defined lists of level xp, you can simply create a formula for it with an optional max level, or just let players level up forever!
  • Added option to hide skills if on level zero, and show Learning New Skill... when gaining xp for them!
  • Tons and tons of other tweaks to refine the EcoSkills gameplay

How do I upgrade?
You'll need to completely wipe your /plugins/EcoSkills/ folder. All old configs are unfortunately unsupported now, but migration is relatively simple, and should only take a few minutes of tweaking.

Is my player data safe?
Yes! All old player data is completely safe and will be transferred over without any issue, you don't have to worry about your players losing anything. For them, it will just feel better.

I heard recodes often remove things, is that true?
Not here! EcoSkills v3 contains 100% of all the skills, effects, and stats as before, and they all work in exactly the same way, too - you're not getting a better backend at the expense of old features, instead you have everything that you're used to.

Why is this beta 1? Is it stable?
EcoSkills 3.0.0-b1 is completely stable and production-ready. It's marked as a beta because inevitably there will be some launch day bugs, small oversights and things not noticed throughout the (extensive) testing. If this concerns you, you can stay on v2 until v3 is out of beta. Please report any bugs you see in the discord!
  • Added damage_twice effect
  • Added brew_ingredient trigger
  • catch_fish now passes the XP dropped as the value
  • Added damage_item effect
  • Added repair_item effect
  • Added multiplier option to multiply_drops instead of fortune
  • Counters now support all effect arguments (e.g. chance, every, etc.)
  • Added brew_time_multiplier effect
  • Added potion_duration_multiplier effect
  • Added dont_consume_lapis_chance effect
  • Added dont_consume_xp_chance effect
  • Added item_durability_above filter
  • Added item_durability_below filter
  • add_holder (and related effects) no longer require specifying conditions
  • Various fixes
- Added run_command trigger
  • Added teleport trigger (Thanks Sen!)
  • Fixed add_stat flickering for AureliumSkills users
  • Added homing effect to make projectiles hone in on enemies (Homing Arrows, Homing Tridents)
  • Added piercing effect to allow projectiles to pass through entities and hit multiple at once
  • (API) Added new TriggerPlaceholder API to generate placeholders from TriggerData, much cleaner than using a TriggerDispatchEvent listener
  • Fixed crit_multiplier
  • TriggerData#item will now be passed in to get ItemStack-based placeholders if the holder provider is not an ItemStack
  • Added %location_x%, %location_y%, %location_z%, and %location_world% placeholders (shorthand: %x%, %y%, %z%, %world%)
  • Added /libreforge reloadextensions command
  • Fixed repeats not working correctly
  • Fixed elytra_boost_save_chance
- Fixed placeholder injections not working for permanent effects
  • Updated to use new eco 6.56.0 placeholder system
  • Added enable and disable triggers
  • Added create_hologram effect
  • Added kick effect
  • Added clear_invulnerability effect
  • Optimised mining effects (mine_radius, vein, drill, etc)
  • Various other optimisations
- Reworked holder loading, duplicate holders will now load properly
Buy a license now
$19.99
EULA
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Use on any projects you own with attribution
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12,858 Views
85 Purchases
94 Downloads
May 23, 2022 Published
Jun 23, 2026 Updated
5.00 star(s)
Average rating (2)
3.3 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
Creator
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Share and earn
Refer this resource and earn a 10% commission.
12,858 Views
85 Purchases
94 Downloads
May 23, 2022 Published
Jun 23, 2026 Updated
5.00 star(s)
Average rating (2)
3.3 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Open source
Creator
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