## EliteEnchantments 2.4.1
### Added
- Armor enchantment effects now fire when armor is equipped by a dispenser, not
just when the player equips it by hand (1.13.1+).
- Equip events now carry the method used — shift-click, drag, hotbar swap, hand
interact, dispenser, respawn, resurrect, or a durability break — so effects can
tell how the armor went on.
### Fixed
- Armor enchantment effects are reapplied when a player is revived by a Totem of
Undying. A totem never fires PlayerDeathEvent, so the armor stayed equipped and
the enchant stayed "on", but vanilla wiped every active potion effect on the way
through — leaving the player in enchanted armor with none of its effects until
they re-equipped.
- Item NBT is written through the current NBT-API path, fixing enchantment tags
being dropped on newer server versions.
### Changed
bundled
- Added Minecraft 26.2 Support.
- Armor equip/unequip handling moved into PluginAPI. It used to be a separate
armorequipjar, pinned at a different version in each plugin; all the
Elite plugins now share one copy.
### Build
- Underlying libraries updated with PluginAPI: Spigot API 1.20 -> 1.21.11,
NBT-API 2.12.2 -> 2.15.7, XSeries 9.9.0 -> 13.7.0. Now targets Java 17.
- Version is sourced from the rootversions.propertiesand templated into
plugin.yml, rather than being hardcoded per-module.
Change Log:![]()
- Fixed major issue with Potion effect remaining when armor is spam removed
- Fixed issues with armor apply
Change Log:![]()
- Added 1.21 Support
- Fixed issue with cooldowns
- Fixed multiple issues with dependencies
