Change Log:![]()
- Added HALLOWEEN_HORSE effect
Spawns a terrifying horse to get away
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- Added Skeleton Horse Pet
Spawns a terrifying horse to get away- Added new Admin GUI with tiers and colour support
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- Fixed issue with support on 1.16 with the new effect done the last update
- Fixed issue with pets not loading sometimes
Thank you for reading this and have a nice day
Change Log:![]()
- Added HALLOWEEN_ESCAPE effect
Spawn a hoard of bats and blind nearby enemies to make a quick get away
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- Added Bat pet
Give Player Night vision effect and also Spawn a hoard of bats and blind nearby enemies to make a quick get away- Added ability to trigger effects without leveling the pet
Example: PASSIVE:TRUE:5 this will make a passive level up method but will not level up the pet since you added TRUE and the passive effects will trigger every 5 seconds
Other types: INTERACT:TRUE etc.
You will need to regenerate your default pets if you are using default or you can add TRUE/FALSE before the value for passive pets- Added Unique ID to pets so they won't stack
I created a new thread for Halloween, I couldn't do all the headers since it's a lot harder than it looks but I will try to for Christmas.
Thank you for reading this and have a nice day
Change Log:![]()
- Added CAGE effect
Spawn a cage for a couple of seconds
CAGE:[CHANCE]:[INSIDE-MATERIAL]:[ROOF-MATERIAL]RADIUS)
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- Fixed issue with egg tasks not working properly if you are teleporting
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Change Log:![]()
- Fixed issue with plugin not loading
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Change Log:![]()
- Added Pet Eggs
Create your own pet eggs for each pet tier. Watch your pets hatch while they sit in your hotbar, watch the timer countdown to the point where they finally hatch into your own pets
You can edit the style of the pet eggs in the tiers.yml and you can give yourself a pet egg by executing /elitepets giveegg <Player> <Tier>- Added more optimisations to the pet tasks
- Fixed issue with off-hand equipment slot allowing you to place pet eggs
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Thank you for reading this and have a nice day
Change Log:![]()
- Added FISHING to effect type
Activate when you catch a fish/item while fishing- Added FISHING effect -- FISHING:[MULTIPLIER]: (DURATION)
Increase the dropped items you get when fishing- Added Fish pet - Increase fish you catch while fishing
Either delete your pets folder or copy and paste this file under fish.yml
- Added a ton of optimisations in the API since something was not being closed on my end and would have caused a ton of memory leaks.
I created a new video showcasing this plugin, so go check it out
Thank you for reading this and have a nice day
Change Log:![]()
- Added WALKING to effect type
You can now check if a player is walking, if so then you can make it level up your pets and give effects (Players must walk 1 block at least for it to trigger and cooldowns are supported)- Added a /elitepets reload command
Please do not use this all the time since all data is preloaded and every time you execute this command all the data is erased and re-collected (cooldowns do not reset)- Fixed issue with pet leash being removed every time you level up your pet
Thank you for reading this and have a nice day
