- Added proper vehicle packet movement to avoid false flags on cone hitbox
- Made webhook system be ratelimited to not spam much
- Updated webhook to be better quality overall grim style
- Fixed Java 8 / Paper 1.8.8 support
- Fixed elytra rotation false positive.
- Fixed CPS counting when breaking blocks.
- Fixed massive performance issue happening rarely.
- Reduced file size massively.
- Fixed performance issue with reflection.
- Added mitigation sub-menu.
- Fixed killaura noswing false positives.
- Removed old okaeri config in favor of FairPlay's system.
- CriticalSpoof now uses configurable buffer and fixed 1VL flags.
- MacroDupeShield window reduced to 47ms to allow 47ms.
- Damage reduction mitigation now cancels attacks against shielding players.
- MacroDupeShield now buffers duplicate hits before flagging.
- AimbotAxisMagnitude now bypasses Bedrock joystick movement.
- ElytraMotionLock now ignores stale target snapshots.
- Reduced MacroDupeShieldSlam false positives with stricter evidence profiling.
- HitboxCone now allows recent valid cone grace.
- HitboxOcclusion bypasses recently modified moving blocks.
- KillAuraNoSwing block-place allowance increased to 500ms.
- Fixed remaining MacroShieldSlam formatting/debug errors.
- MacroShieldSlam now logs AXE→SLOT→MACE timing flow.
- AimbotLook now requires consecutive cone failures before flagging.
- HitboxOcclusion now queues post-fail Bukkit block hydration.
- AimbotGeneric now buffers isolated suspicious rotation samples.
- MacroSpear now limits air and entity spear attacks.
- MacroShieldSlam now detects fast shield-break-to-mace damage.
- KillAuraNoSwing now validates delayed arm animations per action.
- Fixed duplicate custom aim model recreation.
- Expanded aimbot ML training for below/front block placements.
- Expanded aimbot ML training for roof placement patterns.
- KillAuraNoRotation now bypasses boats and edge-case contexts.
- Improved FastPlace distinction between cheats and legit rapid placement.
- Added MacroSpear and MacroDupeShield checks.
- AutoTotem mitigation now only applies to AutoTotem checks.
- Added configurable mitigation messages for Elytra and AutoTotem.
- Massive upgrade on all the elytra target checks.
- A bunch of other small fixes added.
- InventoryManager false positive fixes
- Improve auto totem check robustness
- Fix cardinal distance false positive on scaffold blocks.
- Added perfect timing check for trigger bot
- Fixed arm swing false positives
- Fixed some falses with hitbox occlusion checks
- Fixed false positives with systems that allow cinematic view
- Fixed compatibility with GrimAC + Vulcan (confirmation packet)
- Fix explosions updating too many blocks
- Fixed right click hold autoclicker triggering
- Fixed aimbot look false positives
- Fixed mitigations triggering very easily while not looking at target
- Improved machine learning models to fix false positives.
- Fixed fast break false positives.
- Made the reach increase compensation more configurable and not trigger as much.
- Fixed NCP errors on reload.
- Fixed reload not reloading the configurations.
