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Fake Player Plugin v1.6.6.12.8

Spawn realistic fake players on Paper/Purpur servers with skins, chat, tab-list, and full hot-reload
⚙️ BotSettingGui Now Publicly Available
  • Per-bot settings GUI (shift+right-click any bot) is no longer dev-only — available to all users with fpp.settings permission
  • Removed developer UUID gate; any player with fpp.settings now opens the 6-row settings chest (General · Chat · PvP · Cmds · Danger)
  • Grant fpp.settings via LuckPerms to allow non-op users to manage per-bot settings
📡 Tab-List Ping Simulation (/fpp ping)
  • New /fpp ping [<bot>] [--ping <ms>|--random] [--count <n>] command — set the visible tab-list latency for one or all bots
  • --ping <ms> sets a specific latency (0–9999); --random assigns random realistic values; no flag shows current ping
  • --count <n> targets N random bots for bulk operations
  • 4 granular permissions: fpp.ping (view), fpp.ping.set (set), fpp.ping.random (random), fpp.ping.bulk (bulk --count)

⚔ PvE Attack Automation (/fpp attack)
  • New /fpp attack <bot> [--stop] command — bot walks to the command sender and continuously attacks nearby entities
  • Respects 1.9+ attack cooldown and item-specific cooldown timers dynamically
  • Permission: fpp.attack

🔐 Permission System Restructure
  • New fpp.admin node as preferred alias for fpp.op — both grant full access identically
  • New fpp.despawn node as preferred alias for fpp.delete; new fpp.despawn.bulk and fpp.despawn.own sub-nodes
  • Granular sub-nodes for chat, move, mine, place, use, rank, inventory, and ping commands
  • New fpp.command (controls /fpp visibility), fpp.plugininfo, fpp.spawn.multiple, fpp.notify
  • All nodes declared in both Perm.java and plugin.yml for LuckPerms tab-completion

🎨 Skin Mode Rename
  • skin.mode values renamed: autoplayer, customrandom, offnone
  • Legacy values still accepted as aliases — no migration needed
🏷️ NameTag Plugin Integration
  • New soft-dependency on the NameTag plugin — fully optional, auto-detected at startup
  • Nick-conflict guard — prevents spawning a bot whose --name matches a real player's current NameTag nickname (nametag-integration.block-nick-conflicts: true)
  • Bot isolation — after each bot spawns, FPP removes it from NameTag's internal player cache to prevent NameTag from treating bots as real players (nametag-integration.bot-isolation: true)
  • Sync-nick-as-rename — when a bot has a NameTag nick set (e.g. via /nick BotA Steve), FPP auto-triggers a full rename (nametag-integration.sync-nick-as-rename: false — opt-in)
  • NameTag skin sync — bots inherit skins assigned via NameTag; preferred skin check runs before all other skin modes
  • New NameTagHelper utility class: nick reading, skin reading, cache isolation, formatting strip, nick-conflict checks
  • New FakePlayer.nameTagNick field; new lang key spawn-name-taken-nick

🎨 Skin System Overhaul
  • New SkinManager class — centralised skin lifecycle: resolve, apply, cache, fallback, NameTag priority
  • Hardcoded 1000-player fallback skin pool — replaces old skin.fallback-pool and skin.fallback-name config keys; bots with non-Mojang names always get a real-looking skin
  • DB skin cache — new fpp_skin_cache table with 7-day TTL and auto-cleanup; avoids repeated Mojang API lookups
  • skin.mode default enforced as player for existing installs that had it disabled (v58→v59 migration)
  • skin.fallback-pool and skin.fallback-name removed — hardcoded in SkinManager (v59→v60 migration)
  • Exposed via plugin.getSkinManager() — public API for skin resolution, application, caching, and preloading
🛡️ Despawn Safety Guard
  • despawn all, --random <n>, and --num <n> are now blocked while bot persistence restoration is in progress at startup — prevents startup-queued console commands from killing bots mid-restore during the ~2–3 second restore window
  • New lang key delete-restore-in-progress shown to sender when the operation is blocked
  • Single-bot despawn (/fpp despawn <name>) is not affected — only bulk operations

🗺️ Waypoint Auto-Create
  • /fpp wp add <route> now auto-creates the route if it doesn't exist — no separate create step needed
  • In-chat tip shown via new wp-route-auto-created lang key when a route is implicitly created
  • /fpp wp create still exists and is valid, but is now optional
  • wp-usage updated so add leads the usage string; wp-list-empty hint updated to point directly to /fpp wp add <route>
🤖 AI Conversations
  • New AI DM system — bots respond to /msg, /tell, /whisper with AI-generated replies
  • 7 provider support: OpenAI · Anthropic · Groq · Google Gemini · Ollama · Copilot/Azure · Custom OpenAI-compatible
  • API keys stored in plugins/FakePlayerPlugin/secrets.yml (never in config.yml)
  • Per-bot personality assignment via /fpp personality; personalities stored as .txt files in personalities/ folder
  • Bundled sample personalities: friendly · grumpy · noob
  • BotConversationManager — per-player conversation history, rate limiting, typing delay simulation

🆕 New Commands
  • /fpp place <bot> [once|stop] — continuous or one-shot block placing with supply-container restocking. Permission: fpp.place
  • /fpp storage <bot> [name|--list|--remove|--clear] — register supply containers for mine/place jobs. Permission: fpp.storage
  • /fpp use <bot> — bot right-clicks / activates the block it's looking at. Permission: fpp.useitem
  • /fpp waypoint <name> [add|remove|list|clear] — manage named patrol route waypoints. Permission: fpp.waypoint
  • /fpp personality [list|reload|<bot> set <name>|reset|show] — assign AI personalities. Permission: fpp.personality
  • /fpp badword add|remove|list|reload — manage runtime badword filter list. Permission: fpp.badword
  • /fpp rename <old> <new> — rename bot with full state preservation (inventory, XP, LP group, AI personality, tasks). Permissions: fpp.rename (any) / fpp.rename.own (own only)
  • /fpp mine --pos1/--pos2/--start/--stop — area-selection cuboid mining mode

⚙️ Per-Bot Settings GUI
  • Shift+right-click any bot to open BotSettingGui — 6-row chest with 5 categories: ⚙ General · 💬 Chat · ⚔ PvP · 📋 Cmds · ⚠ Danger
  • Toggle freeze, head-AI, chat tier, AI personality selector, stored command, rename action, delete bot
  • Controlled by bot-interaction.shift-right-click-settings config key

⛏️ Area Mining Mode
  • /fpp mine <bot> --pos1 / --pos2 — select a cuboid mining region
  • /fpp mine <bot> --start — begin mining the selected area continuously
  • Auto-restocks from nearest registered StorageStore container when inventory fills
  • Selections persisted to data/mine-selections.yml — survive restarts and auto-resume

💾 Task Persistence (DB Schema v13)
  • Active tasks (mine/use/place/patrol) saved to fpp_bot_tasks DB table and data/bot-tasks.yml on shutdown
  • Bots automatically resume their job after server restart

🧭 Navigation & Interaction Engine
  • PathfindingService — centralised navigation service eliminating duplicate nav code across commands
  • NavigationRequest with lockOnArrival for atomic nav→action lock handoff
  • BotNavUtil — static helpers: findStandLocation, faceToward, isAtActionLocation, useStorageBlock
  • StorageInteractionHelper — shared lock→open-container→transfer→unlock lifecycle

🎒 Per-Bot Item & XP Pickup Toggles
  • body.pick-up-items and body.pick-up-xp global defaults (both true)
  • Per-bot overrides in BotSettingGui — toggling off immediately drops current inventory / XP to ground
  • BotXpPickupListener gates both pickup events per-bot

📋 Config v47 → v53
  • Added bot-interaction, ai-conversations, badword-filter sections
  • Added body.drop-items-on-despawn key
  • Config reorganized into 10 clearly numbered sections with better flow and organization
  • pathfinding moved into section 4 (AI & Navigation)
🖥️ Interactive Help GUI
  • /fpp help now opens a 54-slot double-chest GUI — paginated, permission-filtered, click-navigable; replaces text output
  • Each command gets a semantically meaningful Material icon (compass for move, chest for inventory, diamond pickaxe for mine, etc.)
  • Displays command name, description, usage modes, and permission node per item; up to 45 commands per page; close button

📦 /fpp inventory (new)
  • 54-slot double-chest GUI showing the bot's full inventory — main storage, hotbar, equipment slots, and offhand
  • Equipment slots enforce type restrictions (boots/leggings/chestplate/helmet/offhand)
  • Right-click any bot entity to open without a command
  • Permission: fpp.inventory

🧭 /fpp move (new)
  • Navigate a bot to an online player using server-side A* pathfinding
  • Supports WALK, ASCEND, DESCEND, PARKOUR, BREAK, PLACE move types; max 64-block range, 2000-node search
  • Stuck detection + path recalculation when target moves; swim-safe jump coordination
  • Permission: fpp.move; Pathfinding options configurable via pathfinding.* config section

⭐ /fpp xp (new)
  • Transfer the bot's entire XP pool to yourself; clears bot levels and progress
  • 30-second post-collection cooldown on bot XP pickup (gated by BotXpPickupListener)
  • Permission: fpp.user.xp (user-tier, included in fpp.use)

💻 /fpp cmd (new)
  • /fpp cmd <bot> <command> — dispatch a command as the bot via Bukkit.dispatchCommand()
  • --add <command> stores a right-click command; --clear removes it; --show displays it
  • Right-clicking a bot with a stored command runs it instead of opening inventory GUI
  • Permission: fpp.cmd

⛏️ /fpp mine (new)
  • /fpp mine <bot> — continuous block mining at the bot's look target
  • once breaks a single block; stop cancels mining; /fpp mine stop stops all mining bots
  • Creative mode = instant break with 5-tick cooldown; survival = progressive mining with destroy progress packets
  • Permission: fpp.mine

⚙️ Settings GUI Expanded
  • Settings GUI now has 7 categories: General, Body, Chat, Swap, Peak Hours, PvP, Pathfinding (up from 5)
  • New pathfinding toggles: parkour, break-blocks, place-blocks, place-material
  • New PvP AI settings: difficulty, defensive-mode, detect-range

🛡️ WorldGuard Integration
  • Bots protected from player-sourced PvP damage inside WorldGuard no-PvP regions
  • WorldGuardHelper.isPvpAllowed(location) — fail-open: only explicit DENY blocks bot damage
  • Soft-depend: WorldGuard auto-detected, fully optional; uses ClassLoader guard identical to LuckPerms pattern

📋 Config
  • Config version bumped from v47 → v51 — adds pathfinding section, XP pickup gate, and cmd/mine subsystem keys
  • New body.pick-up-xp flag — gate orb pickup globally (true by default)
  • New pathfinding.* section: parkour, break-blocks, place-blocks, place-material
🔄 Swap System — Critical Fix & Major Enhancements
  • Critical bug fix: bots now actually rejoin after swapping out. The rejoin timer was being silently cancelled by delete() calling cancel(uuid) — bots left but never came back. Fixed by registering the rejoin task after delete() runs so cancel() finds nothing to cancel.
  • New swap.min-online: 0 — minimum bots that must stay online; swap skips if removing one would drop below this floor
  • New swap.retry-rejoin: true / swap.retry-delay: 60 — auto-retry failed rejoins (e.g. max-bots cap temporarily full)
  • Better bot identification on rejoin: same-name rejoins use getByName(); random-name rejoins use UUID diff
  • New Personality.SPORADIC type — unpredictable session variance for more natural patterns
  • Expanded farewell/greeting message pools (~50 entries each)
  • New /fpp swap info <bot> — shows personality, cycle count, time until next leave, and offline-waiting count
  • /fpp swap list now shows time remaining in each session
  • /fpp swap status now shows the min-online floor setting
  • New logging.debug.swap: false — dedicated swap lifecycle debug channel

⚡ Performance Optimizations
  • O(1) bot name lookup via secondary nameIndex map — getByName() was O(n) linear scan, now O(1) ConcurrentHashMap lookup maintained at all add/remove sites
  • Position sync distance culling — position packets only broadcast to players within performance.position-sync-distance: 128.0 blocks (0 = unlimited); saves significant packet overhead on large servers

🔕 Log Cleanup
  • NmsPlayerSpawner per-spawn/despawn log messages demoted from INFO → DEBUG; no more log spam on every bot cycle

📋 Config Reorganization
  • config.yml restructured into 9 clearly labelled sections: Spawning · Appearance · Body & Combat · AI Systems · Bot Chat · Scheduling · Database & Network · Performance · Debug & Logging
  • Config version → v47
📝 Config Clarity Improvements
  • All timing-related values now clearly state their unit (ticks or seconds) with human-readable conversion examples
  • join-delay / leave-delay header updated: "Values are in TICKS — 20 ticks = 1 second" with quick-reference line; min/max keys now carry inline tick-unit comments
  • death.respawn-delay comment shows seconds equivalents: 15 = 0.75 s · 60 = 3 s · 100 = 5 s
  • chunk-loading.update-interval clarified: "in ticks (20 ticks = 1 second). Lower = more responsive, higher = less overhead."
  • swap.session / swap.absence inline comments updated with real-world time examples

🔧 Build Pipeline Fixes
  • ProGuard: removed **.yml from -adaptresourcefilecontents — prevents charset corruption of plugin.yml and language files on Windows builds
  • ProGuard: removed -dontpreverify — StackMapTable attributes preserved; obfuscated jar passes JVM verifier
  • ProGuard: MySQL / SQLite shaded classes excluded from preverification to prevent IncompleteClassHierarchyException; merged back verbatim into final jar
EULA: Free EULA
4,626 Views
466 Downloads
Mar 17, 2026 Published
Jun 17, 2026 Updated
5.00 star(s)
Average rating (4)
1.1 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Mobs
  1. Technology
  1. Decoration
Supported software
  1. Paper
  1. Bungee
  1. Velocity
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
  1. English
Crediting original
El_pepes
Creator
Owner
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466 Downloads
Mar 17, 2026 Published
Jun 17, 2026 Updated
5.00 star(s)
Average rating (4)
1.1 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Mobs
  1. Technology
  1. Decoration
Supported software
  1. Paper
  1. Bungee
  1. Velocity
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
  1. English
Crediting original
El_pepes
Creator
Owner
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5.00 star(s) 44 ratings
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