FoCombatTag keeps PvP fights honest by tagging players after real combat, showing a clear countdown, and blocking the common escape routes: logout, commands, safe-zone entry, elytra use, and pearl spam. It is built for servers that want configurable PvP pressure without turning every fight rule into manual staff work.
Features
- Tag both players after valid player damage, including projectiles and configurable player-caused explosions.
- Show the remaining combat timer in chat and the actionbar so players know exactly when they are safe.
- Block combat-escape commands while still allowing configured chat, team, reply, and admin command patterns.
- Punish combat logging with optional death, broadcast messages, and console commands.
- Use optional WorldGuard checks to keep tagged players out of PvP-denied regions, with client-side border blocks and configurable pushback.
- Restrict elytra and ender pearl escapes when enabled, with
/elytravaultpreserving stored elytras instead of deleting gear. - Tune common settings from the in-game admin editor, including timer, command allowlist, WorldGuard border, logout handling, elytra rules, pearl cooldowns, and player explosion tagging.
Commands
/focombattagadmin version|reload|editor|tag|untag|status- Check version, reload, edit settings, manually tag or untag players, and inspect active tags./elytravault- Claim elytras stored while elytra restrictions are active.
Permissions
-
focombattag.admin - Access to FoCombatTag admin tools.Placeholders
Requires PlaceholderAPI.
%focombattag_tagged%- Returnstrueorfalse.%focombattag_remaining%- Remaining tag time withs.%focombattag_remaining_raw%- Remaining tag time as a number.
